DCS Europe 1944

Iniciado por GAE_Ceteu, 06 de Septiembre de 2013, 01:55:03 AM

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GAE_Baco

Bueno a mi Eagle Dynamics si me cago con el Flanker 2.5 jajaja hace Millones de años!
Luego se integró Matt Wagner al equipo y resucito Lock On, y desde entonces no param los guachos!

Creo que el futuro de la simulación de alta complejidad esta en DCS, nadie mas tiene el la capacidad de empezar de cero. Y si agregan pro módulos me parece que es negocio para ellos y para nosotros.. el IL-2 algún día va a quedar viejito, y en cuanto a modelo de vuelo y sistemas, a DCS no hay con que darle!

GAE_Alma

Update #3 Sep 13, 2013
DCS WWII: Europe 1944: Kickstarter Video 3: EDGE Terrain Engine
11 comments  Like
Hello kickstarter,

Many of you have been really waiting for it, so here it is! We?re showing the new EDGE landscape engine today, and meeting the people working on it. Please keep in mind that the Normandy terrain is in the very earliest stages of development. The terrain engine itself is very mature, but is missing some features needed for a proper WWII simulation. So that?s where we started our terrain design. We are using the famous Pointe du Hoc location to test everything we need: bunkers, trenches, and bomb craters. We are doing that with a few simple placeholders and a few low-res textures.

Our Normandy still needs most of the French 1940s buildings, airfield structures, and proper French countryside textures. All of those, while time consuming, are no-brainers at this point. Making and placing objects, or texturing terrain, are the kind of tasks the team has done before while making landscapes for helicopter and pilot training simulators. Once we have our bunkers and craters done and tested, the rest of the project is rather routine.

Unfortunately, as the other landscapes done in EDGE were done as commercial projects, we are unable to show any part of that terrain. Normandy is the only thing we can show, and it is clearly nowhere near finished.

We are also not at the stage where planes can fly over Normandy. We really tried to have a Mustang in a Normandy field today, but ran into some issues, and decided not to delay the video for it. Once we have those tests done, we?ll definitely release those shots.

With that in mind, here?s the video:

http://youtu.be/tylMZPZeozQ



GAE_Alma

Friday Development Update - September 20
34 comments  Like
Hello everyone,
The update pace has slowed down, as I?m sure you?ve noticed. We?re scrambling to shift gears; we've had a whole campaign written out and put together. As the kickstarter got started we realized it was all wrong, since we were doing something for people new to flight sims, expecting an influx of people who have never flown a plane in their life. Now that we've realized that this project can only succeed if we work with the dedicated flight sim fans, we're redoing and scrapping everything to give you guys what you need. We know the clock is ticking, so it's not a pleasant feeling.

We?re working on a large comprehensive video about aircraft. The part that is taking too long is the aircraft footage. We?re working to have some videos of the FW.190D-9 flying and fighting showing the cockpit, but some of the gauges are not yet working so that?s causing some delays. We really hate releasing stuff that does not look great. We also cannot afford to become a screenshot-taking and video-making project, so this makes juggling priorities rather difficult.

I?ve literally worked around the clock to have it ready today, but now that I?ve slept on it, it just does not look impressive enough. I think I?d rather spend a few more days adding more footage and changing a couple of other things rather than release the most important video of the project that I myself am not happy with it, and go out with a whimper.

In the meantime, here?s what we?ve done with the terrain over the last week.

We did a few more tests, and made a PSP runway and a pseudo-airfield with some parked P-51s. Have an annoying problem where static P-51s have issues with a transparent canopy.

We?re pretty much done with various terrain tests, and we?re ready to move on and start building it properly. General to-do is as follows:

1.   High-res textures and terrain "noise"

2.   Color correction

3.   Go through the list of high-detail areas and recreate terrain from period sources.

4.   Create and place proper 3D objects (buildings, hangars, fortifications, etc)

Tasks 3 and 4 will last well into 2014, especially 3D objects, which will keep being created and added all the way up to beta.

The first two tasks are quicker, but they will also not finish by the time the KS campaign does. Color correction is especially important. I find it difficult to release screenshots with it not done, but whatever time we spend doing it now will be wasted. There are a lot of components that need to be corrected and tested together. Terrain textures, tree textures, and vegetation, are all stored in different areas, and the colors are also affected by distance. Just making sure that trees look good at all distances and aren?t all the same shade of green while at the same time not looking like a circus is a long painstaking process.

We won?t do it now because we?re still working in the terrain editor. The terrain editor is simplified not to contain the atmospheric model. That really affects the in-game colors. Atmosphere, obviously, adds hues to everything. With a 24-hour day-night cycle, this makes color correction a huge chore. Think of it as trying to balance 20 spinning plates while riding a unicycle. You get the distant trees all nice and murky at dawn, and some trees become purple when viewed up close at noon. That kind of thing.

So, a few more points about the current terrain:

Textures are low-res placeholders
PSP runway is a quick test to see how a huge number of tiny holes interact with the underlying terrain and grass. Not final!
P-51s are the same P-51s that currently fly in DCS World, but they?re not flying here. They are just parked. You will be strafing these helpless static objects, nothing else.
As you can see, their canopies are opaque. That?s temporary, and only a feature of the terrain editor. Obviously, they will have beautiful transparent canopies in the final game, just as they do in the P-51 currently flying in DCS World.
Thanks everyone! Stay tuned for the killer aircraft video.






GAE_Alma

Update #16 Oct 5, 2013
Landscape Development Update - October 5, 2013
37 comments  Like 49 likes
Hello everyone,

Here's where we are with Normandy. We haven't made any drastic changes this week, it's just progressing along the same lines. We're playing a bit with the landscape mesh and adding lots of small details such as brooks, little bridges, and so on. Also playing a bit with colors, as you'll probably notice, and adding some detail to landscape textures.

We're also working on something really cool which, to my knowledge, has never been done before in a flight sim.

The terrain can have multiple, potentially limitless, number of states that define virtually everything. What does that mean? It means we can have the early 1944 Normandy with Pointe du Hoc still intact. We can have the D-Day Normandy with bomb craters all over the coast, floodgates open, and some of the landing areas flooded. We can have the post-invasion Normandy with flooding receded and lots of new Allied airfields.

That's what we're working on right now. And actually, here comes out first request. We know what was flooded by the Germans for the invasion. However, we can't find any references on how it was dealt with. Can anyone provide some more info? What would you see on June 7, June 8, June 9?





GAE_Alma

Update #17 Oct 11, 2013
Friday Development Update - October 11, 2013
60 comments  Like 86 likes
Hello folks,  
I think we're going to do two development updates per week.

Fridays will be our 3D development updates: planes, cockpits, vehicles, and so on.  

Tuesdays will be our landscape development updates where we'll be looking at our Normandy as it takes shape.  

We have a lot of stuff you haven't seen yet, especially in the 3D category, so hopefully these won't get boring or stale for a while.  

Today: first look at our Tiger I tank.  














GAE_Alma

Update #18 Oct 16, 2013
Normandy Development Update - October 16, 2013
8 comments  Like 52 likes
Hello folks,
I?ve been absolutely swamped these past few days. Catching a plane to Moscow in a couple of hours, so I probably won?t respond to any questions or comments on this update for at least 24 hours.

Here?s where we are with Normandy today.

We started working on a 1:1 recreation of Utah beach. It?ll be one of the areas recreated down to each street, each object. It?s obviously in the very early stages.

We?re playing around with the representation of the areas with German defensive flooding, and trying to get it so you can still see the fields and villages underneath the floodwaters.






We?re also just generally laying out all the important areas, roads, bridges, villages, and so on.

Finally, we?re also working on different types of coastal cliffs.






Stay tuned for a 3D modeling update on Friday!

GAE_Alma

Update #13 - For backers only Oct 4, 2013
Our First Backers-Only Development Update: WIP Bf.109 Cockpit


























GAE_Charrua

Los que quieran esto piencen en migrar a win 7 64 bit , porque si no no anda.
Se ve lindo.
C.F. Charrua

GAE_Charrua

Después de toda la movida, el que estaba a cargo  se borro, y ED tomo la posta.

Seguiré actualizando.



http://forums.eagle.ru/showthread.php?t=126824

CitarDCS 1944 la Segunda Guerra Mundial FAQ
Lo que sabemos ... sólo los hechos.

Ok, estoy escribiendo esto porque tanta información y respuestas están repartidos por todo, así, tanta desinformación está siendo difusión, ya sea porque la gente no puede encontrar fácilmente o no puede ser molestado a tomar el tiempo.

En el momento de la Kickstarter
RRG

RRG, dirigido por Luthier estaba en el control exclusivo de la gestión y configuración de Kickstarter y Project. Todas las decisiones y dirección creativa fueron planeados y ejecutados por ellos

RRG declaró que los fondos Kickstarter serían una pequeña parte del proyecto. Cuando la otra financiación provenía fue revelada.

ED

ED se asoció con RRG, el suministro de mano de obra, el núcleo del juego, y el conocimiento para el proyecto, que no tenían que ver con las decisiones de gestión, incluida la planificación y ejecución de Kickstarter.

ED era vender claves para RRG para su distribución como recompensas (Su creían que esta orden no se completó, ya que sólo una pequeña cantidad de personas recibieron esta recompensa al final del período de financiación para el pedal de arranque)

Desarrollador ED Yo-Yo ofreció sus servicios al hacer el control de calidad en todos los FMs producidos por RRG, él también estaba trabajando con RRG es alguna forma con el Spitfire ya que tenía un cariño único para ese avión, pero esto era todavía y el proyecto RRG.

Esto nos lleva a los cambios.
RRG

RRG se convirtió en su mayor parte no responde hace unos meses (no sólo con los clientes), los foros se estaban poniendo muy frustrado, todo el mundo estaba muy frustrado, la información no estaba siendo comunicado a nivel de personas habían llegado a esperar. Algunos, donde entre la última actualización de ellos y 07 de junio, se anunció que los cambios significativos han tenido lugar con el proyecto, tanto en su forma desarrollada y gestionada.

Esto fue descrito como:

Luthier ya no estaba involucrado en el proyecto.

Luthier fue contratada para continuar el trabajo en ayudar con algunos de los manuales

Dado que los fondos de Kickstarter había acabado, ED había sido pagando la cuenta en el desarrollo.

ED decidió tratar de continuar el desarrollo, la contratación de un número (no determinado) de los empleados de RRG

Fondos Kickstarter cubrieron una pequeña cantidad ("gota en el mar") de los fondos totales necesarios para completar con éxito los productos

El Estado del proyecto como dejó por RRG, lo mejor que sabemos.
Mapa: No hay actualizaciones se habían mostrado por algún tiempo, persona implicada había sido retirado del equipo desde el principio. Su creído el mapa no está muy lejos a lo largo del todo, y la fecha de entrega de dicho mapa respalda eso. (Se espera 05 2015 con las unidades de AI período)

Me 109K-4: Nos había visto muchos tiros de desarrollo de este avión, asumimos que fuera a principios de Alfa (esperado octubre 2014)

Spitfire IX: No hay imágenes de progreso o videos de éste donde hizo pública, ninguna noticia real en absoluto. (Indicado para entregar 12 2014)

P-47D-30: fue modelo en las obras, eso es todo lo que nos enseñaron. (Se espera 03 2015)

Me 262A1: se muestra en el progreso, no más info Modelo. (Todavía no hay línea de tiempo)

Sólo AI B-17G: Ninguna información real tampoco, ninguna línea de tiempo, pero supuso que sería parte de la IA unidades período de mapa como se indicó anteriormente.

La postura oficial de la disfunción eréctil en los fondos Kickstarter fue que se gastaron en todos los aspectos del proyecto, pero como se indica anteriormente, ninguno estuvo cerca de ser hecho en absoluto, siendo el más cercano el Me 109, que ED había hundido 120.000 USD de sus propios fondos en el modelo de vuelo. Esto no incluye el modelo, modelo de cabina, sistemas de cabina, etc. Es seguro asumir que un módulo DCS puede alcanzar muy por encima de 150.000 dólares para completar.

Reestructurar
Debido a los costos anteriores, la falta de fondos y la disfunción eréctil que necesitan para asumir el control del proyecto, se revisaron todos los aspectos.
Cambios
No más separada instalar (esto significa que no hay teclas separadas para uno u otro)

Era necesaria la reestructuración de premios como la estructura de recompensas fue mal pensado y habría sido económicamente imposible de lograr.

Fecha de entrega del proyecto fue cambiado de septiembre 2014 a las numerosas fechas durante el próximo año o así, como se describió anteriormente.

Al final del proyecto, toda la colección podría ser comprado como un paquete.

Las recompensas se cambiaron inicialmente a esto:
http://forums.eagle.ru/showpost.php?...95&postcount=1

Después de comentarios de los clientes que se han cambiado a esto:
http://forums.eagle.ru/showpost.php?...08&postcount=1
Los cambios clave, la elección de los aviones de los 6 módulos de la Segunda Guerra Mundial.

Cambie # 2 de partidarios $ 1- $ 19: crédito Bronce Backer en los manuales, P-51D o Fw 190 manual en PDF D-9 y de impresión listo

También: Si ha recibido una clave P-51D de RRG antes, que contará como una de sus opciones de aviones.

Eliminación de algunas ideas falsas y falsas declaraciones
Q: ED está tomando los activos de RRG y no conseguir nada pero los beneficios de esto, fuera de nuestro dinero ¿verdad?
R: No muchos costos, ED ya ha asumido asociados con el proyecto, el hecho es todo el dinero que se gastó Kickstarter antes ED se hizo cargo. Si bien es cierto que la disfunción eréctil se ha recuperado, o se cree que se han recuperado todos los activos, mucho trabajo queda por hacer, y una estimación aproximada de 10 a 15 por ciento del proyecto se completó en realidad, algunos de los cuales ya fue financiado por ED

Q: ED estaba financiando este proyecto a lo largo de
R: No, para nada, nadie sabe dónde RRG iba a adquirir la financiación para satisfacer sus nobles objetivos, ED sólo se consiguió una inversión muy elevada cuando las cosas empezaron a ir al sur.

Q: ED planeado esto, era su objetivo a lo largo de cebo y cambiarnos y nos dará menos, no es que la verdad.
R: Como se mencionó anteriormente, la disfunción eréctil no tuvo participación en la creación de la estructura de recompensas original, de hecho, ya que se hizo cargo, se sorprendieron con honestidad en lo verdaderamente confuso y Sublime, el entorno era. De nuevo, esto se debía a que todo esto se creó por RRG

Q: ED compró RRG y todos sus activos a la derecha?
R: ED no comprar, adquirir o RRG adquisición. Los detalles de cómo todo se transfiere no pueden ser conocidos, pero lo que sí sabemos es que apareció Luthier entregó todos los bienes creados con el dinero de Kickstarter, y algunos de los empleados fueron contratados por ED para ayudar a continuar el proyecto no interrumpir su otros proyectos.

Q: primera reestructuración de ED fue sólo mala para hacer el real se vea bien.
R: No, para nada, fue un descuido, un simple error, si nos fijamos en la reestructuración inicial recompensa puramente por los números que es un gran valor, pero se señaló que un número fo partidarios ya tenía el P-51D y no tenía sentido para obligarlos a aceptar que como una de sus recompensas. Menea admitió esto fue un error públicamente.

Q: ¿Por qué no ofrecer un reembolso?
R: Su complicado, pero la respuesta corta es esto, El dinero se gastó antes ED intervino, ED cree la gente quiere DCS Segunda Guerra Mundial. Ellos pensaron que el mejor camino era hacer el proyecto viable, y continuar con su desarrollo, a su vez ofrecer un compromiso realista sobre la estructura de recompensas

Q: ¿Por qué no puedo te devolvemos el dinero y acaba de hacer el proyecto de todos modos
R: Esto sería un golpe muy duro para el rodillo del banco, sería una pérdida tan grande que el proyecto tendría que ser desechado. Ellos ya se espera que continúen para financiar el proyecto, pero la adición de un 150.000 golpeó justo en el comienzo. Bien es demasiado.

Q: No importa, no puedes darme mis recompensas originales del 100% que se supone que la devolución
R: Kickstarter requiere que la gente sea por adelantado y se comunican con sus clientes ED está tratando de hacer eso, a pesar de que la disfunción eréctil no entró en este acuerdo, que están haciendo su mejor esfuerzo para hacer que el proyecto sea una realidad. Si se llega a esto, y se ven obligados a un reembolso, usted puede contar con el proyecto que se desechó. Ni siquiera el 109 podría garantizarse en este punto. Esto no es una amenaza, es sólo la forma en que lo es.

Q: No estoy contento con mi estructura de recompensa, ¿por qué no puede usted me da más?
R: ED hizo todo lo posible para hacer que el valor de lo mejor que pude, sin dejar de ser rentable. Ellos siguen siendo un negocio, y que tienen que proteger a eso también. Han sido muy abierto a revisar y hacer cambios hasta el momento.

Sólo una nota sobre este FAQ, me pidió, a Wags, para hacer esto para la comunidad, sé cómo se puede transmitir información acerca de un hilo y pierde en la confusión, siento que ambos lados de la discusión podrían faltar algunos puntos clave.

Voy a dejar inicialmente esta abierta para la discusión, pero te advierto ahora, que será moderado en gran medida para la espalda y cuarto disputas. Yo no soy un empleado de la disfunción eréctil, no puedo contestar cosas legales como que no ha sido dado a conocer, así que lo que ves arriba es todo lo que sé y lo entiendo. También es posible que no esté de acuerdo con la forma en ED está manejando esto, publicar aquí su plan para arreglar todo lo que no va a cambiar nada, aquí es donde estamos.

Si usted siente que he perdido algo o necesita alguna aclaración sólo pregunte, ya sea en este hilo, o por PM (preferido). Esto no pretende ser una actualización o nada nuevo, pero sólo para reunir toda la información en un solo lugar.



CitarDCS WWII 1944 FAQ
What we know? just the facts.

Ok, I am writing this because so much info and answers are spread all over, as well, so much misinformation is being spread, either because people cant easily find it or cant be bothered to take the time.

At the time of the Kickstarter
RRG

RRG, led by Luthier was in sole control of management and setup of Kickstarter and Project. All creative decisions and direction were planned and executed by them

RRG stated that Kickstarter funds would be a small part of the project. Where the other funding was coming from was undisclosed.

ED

ED was partnered with RRG, supplying manpower, game core, and knowledge to the project, they were not involved with any management decisions, including planning and execution of Kickstarter.

ED was to sell keys to RRG for distribution as rewards (Its believed that this order wasn?t completed as only a small amount of people received this reward at end of the funding period for the Kickstarter)

ED developer Yo-Yo offered his services to do quality control on all FMs produced by RRG, he was also working with RRG is some form with the Spitfire as he had a unique fondness for that aircraft, but this was still and RRG project.

This brings us to the changes.
RRG

RRG became mostly unresponsive a few months back (not just with customers), the forums were getting very frustrated, everyone was getting very frustrated, info wasn?t being communicated to the level people had come to expect. Some where between the last update from them and June 7th, it was announced that significant changes had taken place with the project, both how its developed and managed.

This was described as:

Luthier was no longer involved in the project.

Luthier was contracted to continue work on helping with some of the manuals

Since the Kickstarter funds had run out, ED had been footing the bill on development.

ED decided to attempt to carry on development, hiring a number (undetermined) of the employees from RRG

Kickstarter funds covered a small amount (?drop in the bucket?) of total funds needed to successfully complete the products

The State of the project as left by RRG, as best we know.
Map: No updates had been shown for sometime, person involved had been removed from the team early on. Its believed the map is not very far along at all, and delivery date of said map backs that up. (expected May 2015 with period AI units)

Me 109K-4: We had seen many development shots of this aircraft, we assumed it to be in early Alpha (expected Oct 2014)

Spitfire IX: No progress images or videos of this one where made public, no real news at all. (stated to deliver Dec 2014)

P-47D-30: Model was in works, that?s all we were shown. (expected March 2015)

Me 262A1: Model shown in progress, no more info. (no timeline yet)

AI Only B-17G: No real info either, no timeline, but assumed it would be part of AI period units for map as stated above.

ED?s official stance on the Kickstarter funds was that they were spent on all aspects of the project, but as listed above, none were very close to being done whatsoever, the closest being the Me 109, which ED had sunk 120,000 USD of its own funds into the flight model. This did not include the model, cockpit model, cockpit systems, etc. It?s safe to assume that a DCS Module can reach well above 150,000 USD to complete.

Restructure
Due to the above costs, lack of funds and ED needing to take over the project, all aspects were reviewed.
Changes
No more separate install (this means no separate keys for one or the other)

Reward restructuring was needed as the reward structure was poorly thought out and would have been financially impossible to accomplish.

Project delivery date was changed from Sept 2014 to numerous dates over the next year or so, as described above.

At the end of the project, the entire collection could be purchased as a bundle.

The rewards were initially changed to this:
http://forums.eagle.ru/showpost.php?...95&postcount=1

After customer feedback they were changed to this:
http://forums.eagle.ru/showpost.php?...08&postcount=1
Key changes, Choice of aircraft from all 6 WWII modules.

Change #2 for Backers $1-$19 :Bronze Backer credit in manuals, P-51D or Fw 190 D-9 and print-ready PDF manual

Also: If you received a P-51D key from RRG earlier, that will count as one of your aircraft choices.

Clearing some misconceptions and false statements
Q: ED is taking the assets of RRG and getting nothing but profits from this, off our money right?
A: No, ED has already assumed many costs associated with the project, the fact is all the Kickstarter money was spent before ED took over. While it is true that ED has recovered, or believed to have recovered all the assets, much work is left to be done, and a rough estimate of 10-15 percent of the project is actually completed, some of which was already funded by ED

Q: ED was funding this project all along
A: No, not at all, no one knows where RRG was going to acquire the funding to satisfy its lofty goals, ED only got heavily invested when things started to go south.

Q: ED planned this, it was their goal all along to bait and switch us and give us less, isn?t that the truth.
A: As stated above, ED had no involvement in setting up the original reward structure, in fact as they took over, they were honestly shocked at how truly confusing and lofty the set up was. Again, this was because all of this was set up by RRG

Q: ED bought out RRG and all its assets right?
A: ED didn?t buy, acquire or takeover RRG. The details of how it all transferred may never be known, but what we do know is it appeared Luthier surrendered all the assets created with the Kickstarter money, and some of the employees were hired by ED to help continue the project as not to disrupt their other projects.

Q: ED?s first restructure was bad only to make the real one look good.
A: No, not at all, It was an oversight, a simple mistake, if you look at the initial reward restructure purely by the numbers it?s a great value, but it was pointed out that a number fo backers already had the P-51D and it didn?t make sense to force them to accept that as one of their rewards. Wags admitted this was a mistake publically.

Q: Why not just offer a refund?
A: Its complicated, but the short answer is this, The money was spent before ED stepped in, ED believes people want DCS WWII. They thought the best path was to make the project workable, and continue to develop it, in turn offering a realistic compromise on the reward structure

Q: Why cant you refund the money and just make the project anyways
A: This would be an incredibly hard hit to the bank roll, it would be a big enough loss that the project would have to be scrapped. They are already expected to continue to fund the project, but adding an 150,000 hit right off the start. Well its too much.

Q: It doesn?t matter, you cant give me my original rewards 100% you are supposed to refund
A: Kickstarter requires people to be upfront and communicate with their customers ED is trying to do that, even though ED didn?t enter in to this agreement, they are trying their best to make the project a reality. If it comes down to it, and they are forced into a refund, you can count on the project being scrapped. Not even the 109 could be guaranteed at this point. This isn?t a threat, its just the way it is.

Q: I am not happy with my reward structure, why cant you give me more?
A: ED did its best to make the value the best it could, while still remaining profitable. They are still a business, and they have to protect that as well. They have been very open to reviewing and making changes so far.

Just a side note on this FAQ, I requested, to Wags, to do this for the community, I know how info can be spread about in a thread and lost in the shuffle, I feel like both sides of the argument might be missing some key points.

I am going to initially leave this open for discussion, but I am warning you now, it will be moderated heavily for the back and fourth bickering. I am not an Employee of ED, I cant answer legal stuff as that has not been disclosed, so what you see above is all I know and understand. Also you may not agree with how ED is handling this, posting here your plan to fix everything will not change anything, This is where we are at.

If you feel I have missed something or you need clarification just ask, either in this thread, or by PM (preferred). This is not meant to be an update or anything new, but just to gather all the info in one location.


C.F. Charrua