IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)

Iniciado por GAE_Castor, 18 de Enero de 2011, 01:50:27 PM

Tema anterior - Siguiente tema

GAE_Alma

Negativo. O por lo menos no me di cuenta. Igual tampoco es que lo tengo todo a full. Lo tengo sin el pasto, y con algunas opciones en medium, y la definicion de los aviones en maximo y las sombras encendidas. Y resolucion de 1680x1050 sin antialiasing. Con esta configuracion se ve muy bien, voy a ver cuando me llegue la placa nueva si lo puedo poner todo a full.

GAE_Gaucho

Cita de: GAE_Pepper en 06 de Mayo de 2011, 11:15:05 AM
@ Gauchínnnn : la otra vez me dijiste la tecla para sacar la pantallita de mensajes...me olvidé... si me la escribes acá te agradecería  ;D
alt + boton derecho del mouse tendria que funcionar. asegurate de tener la ventana seleccionada antes (que tenga una franja azul arriba como las ventanas de windows)

GAE_Gaucho

ahora pude agarrar con tiempo al sim parchiado, parece ser que hay muy pocas opciones que afectan mucho al rendimiento, con bajar la calidad de esas opciones se puede poner en alto las demás sin problemas de rendimiento
las opciones de video que matan las FPS son tamaño de texturas, los arboles, edificios, SSAO y sombras, desactivando estas 5 opciones me anda bastante estable, jugable  con una nvidia 9500 a 1200 x 960 de resolución.

como los hacen laburar a los de 1c :P excelente parche

GAE_Castor

Espero que alguna vez se sepa la verdad de lo que pasó con este simulador, creo que Ubisoft tiene mucho que ver en haberlo lanzado muy verde.

De Luthier:
CitarHi everyone,

As I see, there are plenty of wild rumors circulating on these forums, and of course it's completely our fault. I myself simply cannot spend enough time posting on these forums, as I work 10-12 hour days 7 days a week and barely have time to sit down. I feel the weight of my failure to interact with the community daily, but all I have time for is browsing the forums, not actually posting.

We are however in the process of creating a full-time community manager position and setting up an old team member who will interact with you guys daily, answer questions, and keep you up to date on all events.

Otherwise, the work on the patch continues. The true full-screen mode has been a nightmare from hell. It still does not work properly. Every once in a while, after you hit Esc to go to the menu from inside the game, the game will go into the background and require you to alt-tab to you. And while it may seem like a pretty minor thing to most of you, after everything you've already lived through, it's still bad practice and annoying and we always feel like we're 'this' close to solving it.

The current build we have did address the multiplayer issues, thanks in no small part to the help of the dedicated server hosts. Obviously MP is a larger priority than the full-screen mode. If by the end of the day Tuesday we still haven't solved the full screen issue, we will most likely release the patch anyway just so you guys can have stable reliable MP experience, and add the full-screen fix at a later time.

We are also hard at work on some larger game components. We are also hiring, with quite a few new openings posted recently for our Moscow office. We already have a new team member, an experienced AI programmer, reworking our plane AI code and voice comms, and we are working to expand and improve our team during the coming weeks to make sure we can roll out better more well-rounded updates quicker. We are also hard at work on FM changes and improvements, redesigning GUI to make it more user-friendly, and creating new variants of existing aircraft.

Those team members not hard at work on improving CoD have also been working on new content for a new project for quite some time. We've posted a teaser in our V-E day post. Just to state again, work on that project is specifically designed not to interfere with our CoD support.

Most importantly, please don't take the frequency of my visits as an indication of anything right now. As a matter of fact, if you see me here posting a lot, that's the best clue that we are NOT working as hard as we should. All of us at 1C:Maddox Games, 1C Softclub, and Ubisoft, are fully committed to the game and to the series, and like we always said, we will continue to support it with patches, add-ons and sequels in the coming months and years.
C.F. Castor

GAE_Ceteu

Otro video presentado por Maddox hace un par de días.

http://www.youtube.com/v/zPTYOCSFKb4&feature=feedu

Parece un video de reclutamiento de un Squadron de Defiant`s

GAE_Castor

Cita de: GAE_Ceteu en 18 de Mayo de 2011, 10:41:28 PM
Otro video presentado por Maddox hace un par de días.

http://www.youtube.com/v/zPTYOCSFKb4&feature=feedu

Parece un video de reclutamiento de un Squadron de Defiant`s

Chuiiiiiiiiiiiiiiiii más que del Paul Defiant, debería ser del Bf-110!! Qué cagada se comieron....
C.F. Castor

GAE_Balker

jajaja parece que buscan a pilotos suicidas jejeje

GAE_Castor

Otro update de Lutier
http://forum.1cpublishing.eu/showthread.php?t=23002

Citar

Arrow Il-2 Sturmovik: Cliffs Of Dover Retail Patch v 1.01.14550
Finally! It should be available in a few hours via a regular steam update.

Patch readme below:

The latest patch continues to improve on overall performance and multiplayer functionality, as well as adding new gameplay options such as new Quick missions.

NOTE: This patch is incompatible with previous game versions when playing online.

The current patch contains the following changes:

GRAPHICS
* Added ATI Crossfire support. NVidia SLI support will become available when a profile for the game is added in an upcoming official driver release;
* Reworked the lighting system in the game to improve the visual experience;
* Added True full-screen mode. The game was previously playing in a stretched window; that mode is also still available. Switch between windowed, pseudo (stretched window) and true full screen modes in the Video Options. NOTE: If you are running an ATI video card and you notice reduced performance in True full-screen mode, please switch back to Pseudo to improve framerate;
* Greatly improved performance over large cities, especially with Buildings Detail settings set below Very High. NOTE: if you do experience stutters over cities with Building Detail set to Very High, please consider turning it down. Even setting this to Medium will have almost no noticeable effect on visual quality of the game;
* Introduced background landscape loading that slowly creates landscape under the player's camera. You can now quickly switch from England to France with virtually no slow-downs. Performance gain is most noticeable on CPUs with four+ cores;
* Fixed a bug with distant forest lines appearing at close distances;
* Fixed a bug with shadow stripes appearing at edges of screen;
* Fixed improperly loading plane textures in the DirectX 9 render.

AIRCRAFT VISUALS
* Reduced head motion effects, especially in terms of G;
* Added a range of new SFX for bombs hitting or exploding inside a building;
* Increased draw distance for markings and decals on aircraft;
* Reworked stopwatch behaviour on German planes. The minute elapsed needle now indicates minutes as it should.
* Fixed minor Bf. 110 damage and animation issues;
* Fixed weird movement of Bf. 110's magnetic compass dial;
* Fixed Bf. 109 gunsight misalignment;
* Fixed a hole under a damaged engine cowling in the Defiant;
* Fixed visual issues with Defiant's tail damage;
* Put a mirror onto the Hurricane;
* Fixed Hurricane's tail damage visuals;
* Updated Hurricane radiator animation;
* Ju. 88 gear now open properly;
* Fixed minor Ju. 88 damage visuals;
* Asked the Ju. 88's pilot to keep his feet on the pedals;
* Made minor changes to cockpits of G. 50 and Ju. 88;
* Fixed a visual issue with the Spitfire's antenna;
* Fixed minor Sunderland damage visuals;
* Made minor modifications to Spitfire cockpit;
* Fixed minor damage visuals in the Ju. 88;
* Fixed minor damage visuals in the Hurricane;
* Fixed minor damage visuals in the Ju. 87;
* Made various modifications to SFX;
* Made various changes to victory marking decals;
* Fixed minor Blenheim damage visuals;
* Fixed a rare instance where a propellor could be visible when an engine was detached from a 2-engine plane;
* Planes won't knock dust off the water any more when they land on it.

AIRCRAFT PHYSICS & A.I
* Carburetter backfire effects now require a certain amount of gasoline mix to be contained in the intake to actually do some damage;
* The propellor pitch control on all Daimler-Benz-equipped Messerschmitts is now a spring-loaded electrical switch;
* Aircraft fires now burn crew members;
* Reduced the ability of bombs to bounce off certain surfaces;
* Changed magnetic inclination to 10.11 degree west to reflect actual 1940 values;
* Removed ignition control handle from the Bf. 109;
* Defiant's gunner now opens both hatches when bailing out;
* He. 111 top gunner's machine gun won't dip into the fuselage any more;
* Made all fuel pressure gauges a single-tube type;
* Made turret mounts unlock faster;
* Removed the effect that made Bf. 109's motor shake at higher altitudes;
* Added aircraft buffeting to wing icing effects;
* Increased wing lift loss during wing icing;
* Fixed the issue where non-symmetrical damage to landing flap mechanics resulted in symmetrical air flow over both wings.

GENERAL
* Added Force Feedback support to the game;
* Added six new Il-2-style Quick missions. See them at the bottom of the list - three each for German and British attacks of Airfields, Bridges and Transport Columns. Fly in bombers, escort and intercept and scramble fighters, with missions of up to 128 aircraft!
* Improved the damage model for radar;
* Made sure plane selection and other user modifications stick in Quick Mission Builder when returning to the interface after flying a custom mission;
* Restored throttle-up smoke from non-player planes;
* Fixed some pilot animations;
* Updated some briefings and other in-game texts;
* Improved the overall look of the 2D Map;
* Added a Scale control to the 2D Map (imperial for British, metric for Germans and Italians);
* Added city and airfield labels to the 2D Map;
* Added larger 64x64 icons to the 2D Map;
* Improved the order in which icons are drawn on the 2D Map when on top of each other;
* Improved the look of the Battle Area grid;
* Fixed icon size selection options;
* Fixed issues encountered when destroying certain types of railway cars;
* Improved ground crewmembers in online games;
* Made sure Bobbin Cable can be selected in the FMB without issues;
* Fixed an issue encountered when trying to load a mission with a balloon winch placed too near a hangar;
* Fixed an issue encountered when trying to place crew into an object without a regiment;
* Fixed an issue with launching night missions with search lights on dedicated servers;
* Fixed an issue with launching missions with certain ships on dedicated servers;
* Fixed an issue with launching missions with armor when sound is disabled.

MULTIPLAYER
* Improved server and client stability and performance;
* Improved statistics;
* Improved user interface;
* Made parked planes disappear after a certain period of time so as not to clutter the airfields;
* Fixed phantom crewmembers occasionally appearing in place of dropped planes;
* Made sure airborne planes are created with sufficient airspeed in online games (born speed now tied to the plane's top speed);
* Made sure all players see the same time of day in an online server.

CHANNEL MAP
* Made Dungeness Point look more like the real-life location;
* Added the town of Horsham to the map;
* Added Westhampnett airfield to the map.

SPECIAL THANKS
* Sean Trestrail for his tireless efforts to test and improve the game;
* 3GIAP_Atas, Doug Watson, "The Oden", Repka Server, and other server hosts and testers that helped us iron out the multiplayer.

C.F. Castor

GAE_Charrua

Lo instale pero estoy esperando que salga el "Maddox.dll" que  te pasa todo a ingles, hoy si puedo (dolor de garganta y malestar angry ) pruebo con la versión rusa a ver que onda.
C.F. Charrua

GAE_Alma

Charru, me gustaria que me des una mano para comprar el CLiffs of Dover version rusa. Creo que en algun lado lo habias posteado pero ahora no lo encuentro. En que pagina es? Como es la forma de pago? Te agradeceria si me das una mano. Saludos!

GAE_Charrua

Tengo las imagenes para hacer el tuto y todo pero no he tenido tiempo.
Dejame ver donde fue que puse el link del foro de donde lo saque .

Te Digo una cosa cuando actualizas con la version rusa tenes que esperar que saquen ese archivo para que te traduzca la versión , porque en ruso se hace jodido.

También no se porque cuando le metes el archivo te baja el numero de la versión .
C.F. Charrua

GAE_Castor

Cita de: GAE_Alma en 06 de Junio de 2011, 10:23:21 AM
Charru, me gustaria que me des una mano para comprar el CLiffs of Dover version rusa. Creo que en algun lado lo habias posteado pero ahora no lo encuentro. En que pagina es? Como es la forma de pago? Te agradeceria si me das una mano. Saludos!


Yo intenté comprarlo en USA cuando estuve, pero lamentablemente pospusieron nuevamente el lazamiento hasta el 19 de Julio.  angry angry angry
C.F. Castor

GAE_Ceteu


GAE_Castor

Arrrrrmooosooooooo.

Ahora que me estoy armando mi caño........lo quierrrrooooooooooooooooooooo
C.F. Castor

GAE_Baco

Si lastima las explosiones Hollywodenses, pareceria que los BF 109 hiban cargados de Napalm loco....