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Salio el 4.10

Iniciado por GAE_Baco, 24 de Diciembre de 2010, 11:00:10 AM

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GAE_Baco


GAE_Castor

Dear IL-2 fans,

On behalf of 1C:Maddox Games and Daidalos Team, we are pleased to present you the patch 4.10m.

Few words before you hit that download button...The development of 4.10 patch took longer than we have anticipated in the beginning as we continued adding more content than originally planned. In order to give you the most stable version of the patch without any further delay we have decided to make the unpopular decision and did not include all the content that was previously announced in our development updates. The patch content became simply too big and complicated to test all together at once. But that does not mean we have abandoned the features we have informed you about before. To be specific, the following features are NOT included in 4.10 patch, but will come in our next releases:

1) AI seeing through clouds and other more complex AI improvements - priority candidate for 4.11
2) Triggers - priority candidate for 4.11
3) More complex MDS features - as a first step we wanted introduce the core feature of MDS in 4.10 = moving AI units and carriers on dogfight server
4) Ship damage effects - some ship DM improvements have been included in 4.10. More to come in the future.
5) Radar - was not planned for 4.10 yet. We do need to complete the full scenario before we release it.

We are also going to switch to smaller but more frequent patch releases from now on. 4.10 will be the foundation for our future work. As with the previous patch we would like to ask IL-2 community members to report any relevant issues or errors that did slip through our beta testing net. We have just opened the 4.10 bug report thread for this. Of course you can also use our DT email for the bug reports: daidalos.team@gmail.com We are committed to continue improving our work in the future patches.

Thank you for your support! Enjoy the patch, Merry Christmas and Happy New Year to all of you!


La verdad que se viene ahora para el GAE el famoso período de decidir como seguimos, y me jodería tener 45 versiones de IL-2 en la PC.

C.F. Castor

GAE_Balker

Los que la tengan más clara que expliquen la situación.
¿Se puede agregar ésto a nuestro pack del mismo modo que se hizo con la versión anterior?

GAE_Charrua

#3
Recuerden siempre, no instalar en la que volamos en el GAEv.
Castor esto en una semana esta compatible con el UP y listo.
Ahora solo tendrías que tener 2, una para el GAEv. UP+modGAEv y otra 4.10 para probar.


Cita de: daidalos.team;206267Dear IL-2 fans,

On behalf of 1C:Maddox Games and Daidalos Team, we are pleased to present you the patch 4.10m.

Few words before you hit that download button...The development of 4.10 patch took longer than we have anticipated in the beginning as we continued adding more content than originally planned. In order to give you the most stable version of the patch without any further delay we have decided to make the unpopular decision and did not include all the content that was previously announced in our development updates. The patch content became simply too big and complicated to test all together at once. But that does not mean we have abandoned the features we have informed you about before. To be specific, the following features are NOT included in 4.10 patch, but will come in our next releases:

1) AI seeing through clouds and other more complex AI improvements - priority candidate for 4.11
2) Triggers - priority candidate for 4.11
3) More complex MDS features - as a first step we wanted introduce the core feature of MDS in 4.10 = moving AI units and carriers on dogfight server
4) Ship damage effects - some ship DM improvements have been included in 4.10. More to come in the future.
5) Radar - was not planned for 4.10 yet. We do need to complete the full scenario before we release it.

We are also going to switch to smaller but more frequent patch releases from now on. 4.10 will be the foundation for our future work. As with the previous patch we would like to ask IL-2 community members to report any relevant issues or errors that did slip through our beta testing net. We have just opened the 4.10 bug report thread for this. Of course you can also use our DT email for the bug reports: daidalos.team@gmail.com  We are committed to continue improving our work in the future patches.

Thank you for your support! Enjoy the patch, Merry Christmas and Happy New Year to all of you!

We would like to thank all those who made their mirror servers available for the 4.10 patch download. S!
Please note that SimHQ and Mission4Today download links are only available for its registered members

For SimHQ downloads, please go to:
http://simhq.com/forum/ubbthreads.php/forums/86/1/IL_2_Series_Forgotten_Battles_.html

4.10m English/International version:
http://www.mission4today.com/index.php?name=Downloads&file=details&id=3993
www.jgzbv.de/downloads/IL2_410.exe

Torrent:
http://102nd.servebeer.com/410final/il2_410.exe.torrent
http://www.mission4today.com/index.php?name=Downloads&file=details&id=3997

4.10m Russian version:
http://www.mission4today.com/index.php?name=Downloads&file=details&id=3994
www.jgzbv.de/downloads/IL2_410_RU.exe
http://www.pcpilot.hu/il-2/il-2-sturmovik-megjelent-a-4.10-patch.html

Torrent:
http://102nd.servebeer.com/410final/il2_410_RU.exe.torrent
http://www.mission4today.com/index.php?name=Downloads&file=details&id=3998

4.10m Dedicated Server:
http://www.mission4today.com/index.php?name=Downloads&file=details&id=3995
www.jgzbv.de/downloads/IL2_410_DS.exe

Torrent:
http://102nd.servebeer.com/410final/il2_410_DS.exe.torrent
http://www.mission4today.com/index.php?name=Downloads&file=details&id=3999

4.10m Documentation (includes latest 4.10 & MDS Guides, Readme, Hs 129 Historical Notes):
http://www.mission4today.com/index.php?name=Downloads&file=details&id=3996
www.jgzbv.de/downloads/4.10m_Documentation.rar


Para estirar un poquito la salida del bob ;D
C.F. Charrua

GAE_Pepper

Content of 410m.exe

Main features:
MDS (Moving Dogfight Server).
Structural G limits.
QMB & FMB improvements.
All new QMB missions and ability to add new user missions to QMB.
Multi-throttle/prop support and radiator axis.
Advanced joystick profiles.
Navigation improvements.
Engine reliability difficulty option.
Improved pilot damage difficulty option.
Reworked national markings and historical units of Finland, Italy, Romania, Germany, USSR and GB (RAF & RN).
Revised flight models for all Spitfires.

Maps:
Solomons map

New flyable planes:
Hs 129 B-2 & B-3
I-15bis
CW-21
Re.2000
Ju 88 A-17
Ju 88 A-4/Torp
He 111 H-12

New Spitfire variants:
Spitfire Mk Vb 12lbs
Spitfire Mk Vb 16lbs
Spitfire Mk Vb M46 16lbs
Spitfire Mk Vc 16lbs
Spitfire Mk IXc M61
Spitfire Mk IXc M63
Spitfire Mk IXc HF
Spitfire Mk IX 25lbs CLP


New AI planes:
R-5 (ski version included)
Fulmar
Swordfish
Re.2002
G.55 Sottoserie 0
Cant Z1007
Do 217 K-1
Do 217 K-2

New weapons:
Fritz-X
Hs-293
Razon
Bat
Motobomba FFF (LT 350)
45-36AV-A
AB23
Mk103 for Hs 129

Weapon related changes:
New 3D models for SC50, SC70 & Wfr.Gr. 21.
New ETC50VIIId bomb rack for Bf 109 series.
All new weapon meshes for Hs-129.
Loadout changes for Bf 109 & He 111 H-6 & Ju 88 A-4.
Torpedo-Kommandogerät for Ju 88 A-17, Ju 88 A-4/Torp and He 111 H-6.
Fuse arming for bombs.
Realistic torpedo drop speeds & heights.
External stores jettison feature. (bombs, BK7.5 & Wfr.Gr. 21).
Adjusted ammo count for F6F-3, F6F-5, Bf 109, Morane & various IL-2 variants.

Navigation aids for ground & sea:
Non-directional beacon stationary object.
YG directional beacon stationary object
YE directional beacon added to allied carriers.
Lorenz blind landing beacon stationary object.
Army Air Force Instrument Approach System stationary object.
Meacon (masking beacon) stationary object.
AM radio station tower stationary objects for various countries.
NBD added to all IJN carriers.
NDB added to few axis destroyers & subs.

Environment changes:
Dynamically changing muzzle flash light intensity. More ambient light -> less visible "yellow" flash on model surfaces.
Light objects can be used as runway lights. Add new order to request lights on.
High altitude sky color change.
Adjustable night darkness via day & month parameters.
Changed calculation of moon phase so that phase is historically correct for the mission date.
Ship smoke is now visible from larger distances.
Winter textures for trains.
Winter textures for bridges.
Added adjustable wind parameters to FMB.
Added Wind effect to bullets, rockets and bombs.
Changed cloud height min & max values in mission.
Modified ski plane taxing on snow.
AI planes are affected by wind.

Other small changes & improvements:
Reworked DM for bridges which are now considerably tougher.
External model changes for Ju 88 and adjusted damage model.
Small cockpit changes for Ju 88.
P.11c external model changes, new collision boxes and DM code and adjusted FM.
Binocular view for Ju 88 A-4/torp, Ju 88 A-17 & He 111 H-6.
Added RDF indicator to SM.79 cockpit
SM.79 damage model changes.
Bf 110 G-2 external model changes.
Bf 110 G-2 pit changes and new radio operators.
Gladiator/J8A changes.
He 111 cockpit instrument changes.
He 111 ground handling modified.
Mig-3 cockpit landing gear lights updated.
MC.200 Series VII cockpit landing gear lights updated.
MC.202 cockpit night texture updated.
Mosquito FB Mk VI cockpit changes.
Yak-15 compass updated.
Modified AI ground attack maneuvers for very nimble aircrafts.
Modified AI torpedo attack routine so that AI obeys the torpedo drop speed/alt constraints.
Fuselage length in P-51 FM adjusted.
Modified G4M-11 & Ki-27 airspeed gauges.
Fw 190 & Ta 152 cockpit "bar" made smaller.
Modified camera Z-Near plane values for several cockpits.
Adjusted I-15bis FM.
Changed Italian G.50 spinner cap to round type instead of pointed type.
Aichi D3A cockpit compass alignment modified.
New default skins for IAR-80 & IAR-81.
Adjusted default skin Alpha Channel for all twin-seater Il-2 models.
Modified I-153 pit reticle mask.
Fokker D.XXI overheating adjusted.
Propeller on Fokker D.XXI is now visible through tube sight.
Anified all San Giorgio reticles and sights.
Modified formations for certain planes.
Disabled flaps on a slider for planes with up/down flaps only.
Changed float carburetor behavior.
Added new Shilling Orifice carburetor to certain Spitfires.
Changed LOD switch distances for Ju 87 & Seafire.
Adjusted dive recovery in Ju 87 & Ju 88.
Removed brake sound from ski planes.
Adjusted aircraft AI gunners accuracy and night behavior.
Added intermediate ejected shell type between the small rifle caliber and large cannon caliber.
Added individual weights to all pylons.
MG 81 rate of fire adjusted.
Changed starting position of aircraft contrails to always be at the same level as engine & closer to the engine itself.
Minimap centering removed when icons are off.
Unfrozen river on Slovakia map.
Added waypoint bearing & distance labels added to minimap & briefing screen.
Added new difficulty option for showing player icon on minimap regardless of the minimap path option.
Changed Murmansk winter map camo to winter while keeping the water liquid.
Added random dispersion for rockets.
Added support for full date (day/month/year) in missions.
Size of the FMB Load/Save dialog box can be configured.
Adjusted tank armor to historical values.
Adjusted train damage models.
Adjusted collision model of submerged submarines making them more vulnerable to near misses.
Modified bunkers damage model so that they are much harder to destroy.
Modified moving tanks so that they don't stop to shoot at fast flying planes with large caliber cannons.
Changed Italian tracers to red.
Adjusted side slip orientation of few bomb sights (He 111, Ju 88, SM.79, B-25, A-20, Ar 234).
Added bow wave effect and synchronization of partial damage over net for some older ships.
Added "detonator" to Mistel?s nose to make sure it detonates on impact.
Adjusted force feedback effect when firing guns.
Added player name & call sign filtering to server so that only standard Latin & Cyrillic characters are accepted.
Adjusted rear gun movement limits for DB-3 early variants.
Modified AI so that it can switch manual supercharger gears.
Added two new transparent runway types.
Modified N1K combat flaps.

Daidalos Team would like to thank following people:

302_Corsair for Polish translation.
Abraxa for G55 skins.
Alessandro 'Sternjaeger' Taffetani & flygvapenmuseum.se for Re.2000 references.
Antti-Pekka Tuovinen for testing and Fokker missions.
Birdman for Stuka & Seafire LOD fixes.
Bolox for PeilG texture.
Bruno Dilecce for G.55 and ToKG references.
CanonUK for Swordfish and Fulmar skins.
Cpt_Farrel for all German skins.
Dan Clewett (SC/JG_DC) for structural G tweaking and testing.
Feathered_IV for cooperation on I-15 cockpit textures.
Flakiten for flares.
IceFire for missions and testing.
Italo for Cant Z.1007 skins.
Ivan 'ZloyPetrushkO' Petrov for ballistics code.
JapanCat for 3D support.
Jeronimo for original CW-21 cockpit model.
Jippo for original Ju 88 models.
JP-Dore for French translation.
Kwiatek for P-11c references.
Loku for P-11c improvements.
Martin Mednis for Hs 129 information and very cool field trip to see real Hs 129 cockpit.
Maurizio Di Terlizzi for original San Giorgio manual.
Mike Abbott (SC/JG_Oesau) for structural G tweaking and testing.
Motorhead for Russian regiments list.
Mr. Moonlight for IAR skins.
Sean Trestrail for structural G tweaking and testing of almost everything.
Sergey "skvorez" Prokofiev for Russian regiments list.
Sukhoi.ru community for Russian references.
Tainan group for N1K combat flaps research.
Team Pacific for Solomons maps.
Waldo Pepper for technical support & guidance related to radars and radio navigation.
Zipo for starting Fulmar and CantZ.1007 models.
Zoltán Nagy for Hungarian translation.


Special thanks to all beta testers and whole IL-2 community!


Daidalos Team:

102nd_HR_cmirko - administration
1SMV_Gitano - 3D modelling, texturing
352ndBooze - 3D modelling
6S.Maraz - programming, 3D modelling
Aracno - 3D modelling
archie1971 - references
Buster_Dee - 3D modelling, texturing
Caspar - 3D modelling, texturing
char_aznable - 3D modelling, texturing
csThor - texturing, research
FC99 - programming, FM
Hurri-Khan - texturing, research
I/JG54_Gringo - texturing, research
Ivank - testing, research
JtD - testing, FM, research
Jurinko - testing, disturbing images
Jutocsa - 3D modelling
LAL_R One - texturing
LesniHU - programming, FM
M. Boose - administration
magot - 3D modelling
Martin - management
MicroWave - programming, Head of the Breaking Wind Department
Psy06 - 3D modelling
rik - texturing
Robo - texturing
SaQSoN - 3D modelling
TamaT - 3D modelling
Viikate - programming, 3D modelling
Willy - management, research
yogy - research
Zuti - programming
CC - Jefe Sección Personal

GAE_Charrua

Ya esta los amigos SAS se hicieron una para meterlo con el UP
http://www.sas1946.com/main/index.php/topic,12144.0.html

Cita de: StG77_HaDeS en 24 de Diciembre de 2010, 04:35:19 AM
Hello all, :)

This 4.10m download is for the UP 2.01 users so they won't need to have 2 separate installations. More mirrors will follow shortly


4.10m Patch for UP 2.10 - Mirror 1

4.10m Patch for UP 2.10 - Mirror 2

4.10m Patch for UP 2.10 - Mirror 3

MD5 checksum:

4a43d8175a355ac8fc9f944b9c068b69

C.F. Charrua

GAE_Balker

Repito lo que dijo el TN Charrúa: Por ahora, nosotros seguimos con lo que ya teníamos instalado.

Cualquier prueba háganla en una instalación diferente a la del GAEv.

GAE_Baco

Me estas jodiendo que en menos d e6 horas estos pibes ya lo adaptaron a la UP 2.1 estos pibe sson increibles!!!!!

Insisto y yo sin Maquina AAARRGGGGG LPMQLRMP!!!!!

CHarru probaste? anda la instal GAE?
Habria que sacarle el MDS al instal GAE che.....

GAE_Gaucho

#8
que regalito de navidad!! , ya lo estoy bajando
Cita de: GAE_Charrua en 24 de Diciembre de 2010, 02:21:50 PM
Ya esta los amigos SAS se hicieron una para meterlo con el UP
http://www.sas1946.com/main/index.php/topic,12144.0.html

Cita de: StG77_HaDeS en 24 de Diciembre de 2010, 04:35:19 AM
Hello all, :)

This 4.10m download is for the UP 2.01 users so they won't need to have 2 separate installations. More mirrors will follow shortly


4.10m Patch for UP 2.10 - Mirror 1

4.10m Patch for UP 2.10 - Mirror 2

4.10m Patch for UP 2.10 - Mirror 3

MD5 checksum:

4a43d8175a355ac8fc9f944b9c068b69

me confunde un poco esto, seria el parche 4.10 pero ya echo para instalar encima del up cierto?

no se necesita la 4.10 del foro de ic sino que con esta volaria lo mas bien.   (se llama igual al archuvo de 1C solo que pesa 10 megas mas. )

GAE_Castor

Primeras impresiones...
Solo use una instalación simple 4.09 con el nuevo parche.

Aviones, nada nuevo que ya no conozcamos.
La cabina del Hs-129 es soberbia. Ojo, no es que tenga buena visibilidad, es un avión que me gusta y está excelentemente hecha.

Pero eso sería hablar de cosmética sin querer desmerecer el laburo gráfico.

Algo que vamos a tener que empezar digamos de cero.
El ataque. Olvídense del Skip bombing, habrá que investigar mejor como hacerlo.
Al necesitar la bomba cebarse desde que se arroja del avión hasta que pega en el objetivo, deben pasar 2 segundos. Esto no es el Time delay.
Las trayectoria de los cohetes (Hvar por ejemplo) es más errática ahora, me da la sensación que es mucho más real, y más dificil de lanzar a la distancia.
Algo a tener todavía aun más en cuenta, el factor G. Se acabó hacer cualquier cosa con el avión y si está cargado de armamento lanzable, menos!!
A medida que sobrepasemos los límites, se siente como si la estructura crujiese, si seguimos jugando, lo partimos.

C.F. Castor

GAE_Baco

Gaucho segun lei (que es lo unico que puedo hacer pro ahora) la version UP sirve para montrala arriba de tu instalacion UP 2.1 Luego desactivas todos lso Mods desde el JSEG y solo activas el que se llama Stock 410.

Lo que me intriga y me muero pro probar es el MODAC de SAS 410. con ese el pack viejo del GAE deberia funcionar...

Castor impresinnate lo que contas. parec que la 1ra de ataue vams a tener que entrenar duro. EL skip bombing es posible solo hay que soltar las bombas mucho antes para ue se armen las epoletas. HAblando de la misma dificultad que nuestros pilotos en Malvinas!

BUeno ya vere como hago pero necesito una compu YA!

GAE_Castor

Nadie más lo probó?
Se puede instalar los pack GAE sin problemas?
C.F. Castor

GAE_Mano

Ya la probe Castor y el pack gae no va!!
Esperemos que los que saben de esta cuestion le encuentren la vuelta,
Mano
TN GAE_Mano
Jefe de Div. Infraestructura

GAE_Castor

Cita de: GAE_Baco en 25 de Diciembre de 2010, 02:16:52 PM
Castor impresinnate lo que contas. parec que la 1ra de ataue vams a tener que entrenar duro. EL skip bombing es posible solo hay que soltar las bombas mucho antes para ue se armen las epoletas. HAblando de la misma dificultad que nuestros pilotos en Malvinas!

Por ahora no pude Baco, si las largás antes, hacen patito solo 1 vez, me parece que esa ves que toca el agua ya detectaría el fuse, y no estalla nunca.

Otra cosa que fui viendo es que al piloto se lo puede herir en distintas partes, avisa si es un brazo, pierna, etc.
C.F. Castor

GAE_Balker

Cita de: GAE_Castor en 26 de Diciembre de 2010, 12:49:26 PM
Otra cosa que fui viendo es que al piloto se lo puede herir en distintas partes, avisa si es un brazo, pierna, etc.

¿Y cuál es la necesidad de indicar que fuiste herido en una pierna, por ejemplo? ¿No funca el pedal de ese lado? ¿Y en un brazo? ¿Cuál es la consecuencia en el SIM?