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Categoría General => Cartelera => Mensaje iniciado por: GAE_Castor en 18 de Enero de 2011, 01:50:27 PM

Título: IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 18 de Enero de 2011, 01:50:27 PM
1C and Ubisoft Announce IL-2 Sturmovik: Cliffs of Dover
World famous IL-2 Sturmovik series of flight simulators roars over Britain. 1C Company and Ubisoft announced that IL-2 Sturmovik: Cliffs of Dover (for PC) will take off in March 2011.
IL-2 Sturmovik: Cliffs of Dover is the latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer 1C: Maddox Games.

IL-2 Sturmovik: Cliffs of Dover takes place in 1940 during the pivotal aerial battle for the skies over Britain between the British, the German and the Italian air forces.
Key Features:

   * New aircraft: incredibly detailed true-to-life modeling of aircraft systems based on thousands of hours of dedicated research. Every single aircraft component can be damaged for realistic and immensely satisfying results.
        1. Flyable aircraft ? Over a dozen famous and highly detailed English, German and Italian aircraft available, with all crew positions open to players. All flyable aircraft have been painstakingly researched, resulting in incredibly accurate cockpit interiors (including Spitfire, Hurricane, Messerschmitt and the Stuka).
        2. Non-flyable aircraft ? 13 AI controlled additional aircraft are also available to allow an even more accurate and immersive experience thanks to a varied aircraft.
   * Immersive game modes:
        1. Exciting Single-Player Campaign ? The campaign thrusts the player into the middle of the battle. The player will join the British Air Force to fight the German forces and renegade pilots on his own side, or join the German Luftwaffe and take part in meticulously recreated historical battles.
        2. Massive multiplayer ? Customizable modes range from simple deathmatch-style free-for-alls to epic, ongoing 128 player battles that can last hours, days, weeks, or even longer.
        3. Interactive training ? Comprehensive interactive training for new players ? fly a real WWII trainer plane with a computer controlled instructor through a series of training missions.

   * Brand new setting ? The battle will take place on a large area spanning London and southern England in the north, to Northern France and Belgium in the south. The huge map will contain thousands of historical cities, towns, roads, airfields, radar stations, ports, and industrial areas ? all located exactly where they were in 1940.
   * New 3D engine ? Latest-gen graphics engine with DX10 and DX11 API support. Huge variety of photorealistic ground vehicles, buildings and other environmental elements recreate minute details of 1940s Europe.
   * Customizable difficulty ? dozens of realism options allow newcomers to the franchise to reduce the difficulty and focus on the fun while learning the ropes of being a pilot.


1C and Ubisoft also announced that IL-2 Sturmovik: Cliffs of Dover will be available in a special Collector?s Edition, along-side the standalone version.
This Collector?s Edition features the following collection of exclusive pilot material assets in a premium packaging:

   * The Windows PC version of IL-2 Sturmovik: Cliffs of Dover
   * A cloth pilot escape map showing The Battle of Britain strategic locations
   * A replica of the Pilot?s Notes on the Spitfire I Aeroplane, provided to RAF pilots during The Battle of Britain and reprinted from the RAF Museum original document
   * An in-depth 150-page ring binder pilot instructions

http://www.youtube.com/v/MO35o8IRDz0
Título: Re: IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Cuervo en 18 de Enero de 2011, 02:38:22 PM
Muy bueno el video, habra q esperar para ver como esta la expansion
Título: Re: IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 18 de Enero de 2011, 03:31:37 PM
Cita de: GAE_Cuervo en 18 de Enero de 2011, 02:38:22 PM
Muy bueno el video, habra q esperar para ver como esta la expansion
No es una expansión. Es el famoso Sow-Bob. Me extrañó que lo llamen IL-2 .........
Me imagino que por una cuestión de marketing, van a caer muchos pensando justamente que es una expansión.
Título: Re: IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Gaucho en 18 de Enero de 2011, 07:56:10 PM
que groso!!! creo que me hice encima de la emocion  :-[
Título: Re: IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Ceteu en 18 de Enero de 2011, 07:59:59 PM
March ? Marzo ??? Arghhhhh....!!!!!! El corazón....!!! No resiste.... los 2 meses que faltan... arghhhh
Título: Re: IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Gaucho en 18 de Enero de 2011, 09:08:33 PM
ya que dudo que vayan a traerlo para vender acá , por lo menos físicamente, vayan viendo como hacerlo por steam, con paypal se puede sin necesidad de tarjeta de credito así que no esta tan complicado acá hay una guía de como comprar por steam,  se anuncio en los foros de 1C que lo van a sacar por ahí
http://foros.3dgames.com.ar/accion-y-aventura.6/526262.guia-como-comprar-via-steam.html
Título: Re: IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Charrua en 18 de Enero de 2011, 10:38:05 PM
Yo compre de todo por ese lugar ;D lo único que no pude jugar online es al BF por ahora no se porque no me deja entrar a los servidores.
Título: Re: IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Gaucho en 19 de Enero de 2011, 11:04:27 PM
reportaje a Ilya Shevchenko, quien es el lead development producer ( director de desarrollo?) del cliff of dover
http://www.neocrisis.com/articles/198-gaming-interviews/6459-il-2-sturmovik-cliffs-of-dover-interview
Título: Re: IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 20 de Enero de 2011, 09:08:54 AM
Muy bueno Gaucho!!!!
Me encantó esta parte:

Any special advice for the fans playing IL-2 Sturmovik: Cliffs of Dover. Something like a special gameplay tactic or a hidden gem?

There are a couple of hidden easter eggs, but I'd rather let the players find them by themselves. Our most precious gem though is our damage model. My favorite past time, which I hope will be shared by many players, is simply parking my fighter behind a flight of enemy bombers, and meticulously taking them apart with gunfire.

Seeing the incredible variety of ways in which they get shot up and destroyed, watching the flashes and the puffs of smoke, parts falling off, flames, explosions, and then pausing the game, switching the view to your victim and surveying the damage - my favorite part of the game.
Título: Re: IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Charrua en 20 de Enero de 2011, 07:50:44 PM
Pagina Oficial
http://il2sturmovik.ubi.com/cliffs-of-dover/en-GB/home/coming-soon.aspx

1C: Maddox Games.
Sección propia :

http://forum.1cpublishing.eu/forumdisplay.php?f=189
Título: Re: IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Gaucho en 22 de Enero de 2011, 09:11:49 AM
ni salio y ya lo están vendiendo   :o
(http://i55.tinypic.com/fcp2c5.jpg)
270 pesos la versión digital 2uglystupid
en teoría tendría que bajar el precio bastante una ves que cubran costos de desarrollo, así que yo voy a esperar a fin de año o que salga la primer expansión para tenerlo original.
por steam los fines de semana dicen que hacen descuentos, sera esperar a que lo vendan a 20 dolares que es el precio común para la versión digital una ves que pasa el furor del estreno
Título: Re: IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Charrua en 22 de Enero de 2011, 12:44:39 PM
Por ahora en steam no esta.
Título: Re: IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Angel en 23 de Enero de 2011, 10:08:54 AM
Normalmente hacen eso Gaucho, los comienzan a vender antes de que salgan....
Yo tambien esperare que baje un poco para adquirirlo.
Saludos.
Título: Re: IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 23 de Enero de 2011, 11:20:35 AM
El últimos update (21/Ene/2011) de imagenes solo mostraron más de lo mismo. Pero no quita que se disfruten las imágenes.

(http://img717.imageshack.us/img717/3685/shot20110121124923.jpg)

(http://img20.imageshack.us/img20/16/shot20110121124818.jpg)

(http://img600.imageshack.us/img600/7803/shot20110121124237.jpg)

(http://img705.imageshack.us/img705/2287/shot20110121124216.jpg)

(http://img714.imageshack.us/img714/5496/shot20110121124058.jpg)

(http://img829.imageshack.us/img829/7654/shot20110121124044.jpg)

(http://img8.imageshack.us/img8/8561/shot20110121123015.jpg)

(http://img827.imageshack.us/img827/5752/shot20110121121826.jpg)

(http://img211.imageshack.us/img211/7328/shot20110121121259.jpg)

(http://img210.imageshack.us/img210/5776/shot20110121121116.jpg)
Título: Re: IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 23 de Enero de 2011, 11:36:12 AM
Qué raro, siempre lo hace el foro automaticamente, no se por qué lo hace con algunas y otras no.
Listo, ahí lo corregí yo. Borrá tu post Chape, así no queda duplicado. Después borro este
Título: Re: IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Gaucho en 27 de Enero de 2011, 05:23:59 PM
requisitos oficiales:

OPERATING SYSTEM: Windows® 7 / Vista SP2 / Windows XP SP3

PROCESSOR: Pentium® Dual-Core 2.0GHz or Athlon? X2 3800+
(Intel Core i5 2.66GHz or AMD Phenom II X4 2.6GHz recommended)

RAM: 2GB (4GB recommended)

VIDEO CARD: DirectX® 9.0c compliant, 512Mb Video Card (1GB DirectX® 10 recommended) - See supported List*

DIRECT X®: DirectX® 9.0c or DirectX® 10 (included on disc)

DVD-ROM DRIVE: 8X

SOUND CARD: DirectX 9.0c compatible

HARD DISK SPACE: 10GB

PERIPHERALS: Mouse, keyboard (joystick with throttle and rudder control recommended)

MULTIPLAY: Broadband connection with 128 kbps upstream or faster


*SUPPORTED VIDEO CARDS AT TIME OF RELEASE:

ATI® 4850/4870/5830/5850/5770/5870/6870/6950/6970

NVidia®: 8800/9800/250/260/275/285/460/465/470/480
Reply With Quote
Título: Re: IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Charrua en 27 de Enero de 2011, 05:53:05 PM
Bueno , mi compra fue acertada jeje
Título: Re: IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 05 de Febrero de 2011, 04:49:44 PM
Update 28/Enero/2011

Me pongo al día con las imágenes que mostraron:
(http://img806.imageshack.us/img806/6150/shot20110128115957.jpg)
(http://img692.imageshack.us/img692/2424/shot20110128115841.jpg)
(http://img823.imageshack.us/img823/6770/shot20110128115641.jpg)
(http://img710.imageshack.us/img710/332/shot20110127161021.jpg)
Título: Re: IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 05 de Febrero de 2011, 04:54:35 PM
Update 04/Feb/2011

Últimas imágenes mostradas, por cierto muy interesantes el grado de calidad del terreno.

Las primeras dos son un estrafeo a una columna.
(http://img3.imageshack.us/img3/8861/shot20110131114130.jpg)
(http://img12.imageshack.us/img12/9444/shot20110131114616.jpg)


(http://img821.imageshack.us/img821/4991/shot20110201173620.jpg)

(http://img28.imageshack.us/img28/3835/shot20110201173937.jpg)

El humo de fondo es la explosión de una locomotora a vapor.
(http://img18.imageshack.us/img18/8422/shot20110203130217.jpg)
Título: Re: IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 05 de Febrero de 2011, 04:56:24 PM
Un videito que largaron.
Fijensé como estaba primero en la cabina de un hurricane y se pasó a un Stuka.

http://www.youtube.com/v/zgy88KGDX-o
Título: Re: IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Alma en 06 de Febrero de 2011, 02:29:29 AM
que joystick es ese??  :o :o
Título: Re: IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Balker en 06 de Febrero de 2011, 03:23:32 AM
Creo que el último de Saitek.
Título: Re: IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Pepper en 06 de Febrero de 2011, 09:13:10 AM
Es el "Hotas Warthog" de Thrustmaster
(http://www.thrustmaster.com/Upload/1/thrustmaster/products/221/4/Files/3752/HotasWarthog800x600.jpg)
Título: Re: IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Baco en 06 de Febrero de 2011, 12:29:23 PM
Sep es ese HOTAS. Pero que queres ue te diga, para mi mata toda la "inmersion" el usar un HOTAS moderno para volar aviones d ela 2da guerra o lso 50s.
Título: Re: IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Balker en 06 de Febrero de 2011, 06:44:46 PM
Cita de: GAE_Baco en 06 de Febrero de 2011, 12:29:23 PM
Sep es ese HOTAS. Pero que queres ue te diga, para mi mata toda la "inmersion" el usar un HOTAS moderno para volar aviones d ela 2da guerra o lso 50s.


¿Cuál es para vos un Hotas de la WWII potable?

A mi gusto, moderno o no, si me dan precisión, mando de gases separado (Hotas) y pedales fuera de la palanca, estoy hecho.
Título: Re: IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Pepper en 06 de Febrero de 2011, 09:56:23 PM
Pasa que Baco tiene el hotas de Logitech que es el menos "modernoso" y es el mas sobrio lejos  ;D

Título: Re: IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Alma en 07 de Febrero de 2011, 08:48:17 AM
Cita de: GAE_Pepper en 06 de Febrero de 2011, 09:56:23 PM
Pasa que Baco tiene el hotas de Logitech que es el menos "modernoso" y es el mas sobrio lejos  ;D



;D ;D ;D
Título: Re: IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Baco en 07 de Febrero de 2011, 02:41:06 PM
Y te olvidaste.. mas barato  ;D ;D ;D

NAh en un momento tenia un Saitek cuadrant y un AV8R y quedaba muy 50's la cosa...

Pero es verdad lo que dice Balker, el Av8 resultaba poco preciso, comparado con el X 52, pero para el que tiene MUUUUCHA guita y para soñar nosotros, echenle una miradita a este sitio....
http://www.valiant-studio.eu/tarmac/html/en/hangar.php
Título: Re: IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Pepper en 07 de Febrero de 2011, 08:52:07 PM
Che que buen aparataje, por lo que se ve en el video se puede hacer  ¡¡¡¡ Manooo teléfono, necesito una matriz de fibra !!! ;D
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 27 de Febrero de 2011, 10:01:51 PM
Update 18/Feb/2011

Más fotitos.

(http://i1099.photobucket.com/albums/g392/Mostrivio/IL-2%20BOB%20-%20Cliff%20of%20dover/shot_20110218_165438.jpg)

(http://i1099.photobucket.com/albums/g392/Mostrivio/IL-2%20BOB%20-%20Cliff%20of%20dover/shot_20110218_154644.jpg)

(http://i1099.photobucket.com/albums/g392/Mostrivio/IL-2%20BOB%20-%20Cliff%20of%20dover/shot_20110218_165556.jpg)

(http://i1099.photobucket.com/albums/g392/Mostrivio/IL-2%20BOB%20-%20Cliff%20of%20dover/shot_20110218_160839.jpg)

(http://i1099.photobucket.com/albums/g392/Mostrivio/IL-2%20BOB%20-%20Cliff%20of%20dover/shot_20110218_160508.jpg)
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 27 de Febrero de 2011, 10:03:49 PM
5 más

(http://i1099.photobucket.com/albums/g392/Mostrivio/IL-2%20BOB%20-%20Cliff%20of%20dover/shot_20110218_155918.jpg)

(http://i1099.photobucket.com/albums/g392/Mostrivio/IL-2%20BOB%20-%20Cliff%20of%20dover/shot_20110218_155735.jpg)

(http://i1099.photobucket.com/albums/g392/Mostrivio/IL-2%20BOB%20-%20Cliff%20of%20dover/shot_20110218_155421.jpg)

(http://i1099.photobucket.com/albums/g392/Mostrivio/IL-2%20BOB%20-%20Cliff%20of%20dover/shot_20110218_152219.jpg)

(http://i1099.photobucket.com/albums/g392/Mostrivio/IL-2%20BOB%20-%20Cliff%20of%20dover/shot_20110218_151221.jpg)
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 28 de Febrero de 2011, 11:43:34 AM
Update 25/Feb/2011

Algunos combates

(http://i1099.photobucket.com/albums/g392/Mostrivio/IL-2%20BOB%20-%20Cliff%20of%20dover/IL-2%20update%20Feb-25-2011/shot_20110221_120335.jpg)

(http://i1099.photobucket.com/albums/g392/Mostrivio/IL-2%20BOB%20-%20Cliff%20of%20dover/IL-2%20update%20Feb-25-2011/shot_20110219_103549-1.jpg)

(http://i1099.photobucket.com/albums/g392/Mostrivio/IL-2%20BOB%20-%20Cliff%20of%20dover/IL-2%20update%20Feb-25-2011/shot_20110220_140232.jpg)

(http://i1099.photobucket.com/albums/g392/Mostrivio/IL-2%20BOB%20-%20Cliff%20of%20dover/IL-2%20update%20Feb-25-2011/shot_20110221_121415-1.jpg)

(http://i1099.photobucket.com/albums/g392/Mostrivio/IL-2%20BOB%20-%20Cliff%20of%20dover/IL-2%20update%20Feb-25-2011/shot_20110222_185101.jpg)

(http://i1099.photobucket.com/albums/g392/Mostrivio/IL-2%20BOB%20-%20Cliff%20of%20dover/IL-2%20update%20Feb-25-2011/shot_20110222_152101.jpg)

(http://i1099.photobucket.com/albums/g392/Mostrivio/IL-2%20BOB%20-%20Cliff%20of%20dover/IL-2%20update%20Feb-25-2011/shot_20110222_185609.jpg)
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 04 de Marzo de 2011, 10:21:51 AM
Update 04/Mar/2011

Vayan preparando los baberos......

http://www.youtube.com/v/8YkToYH5LPs
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 04 de Marzo de 2011, 10:49:56 AM
Otro!!! Impecable

http://www.youtube.com/v/yJ_U4Ljx7C0
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Angel en 04 de Marzo de 2011, 12:33:44 PM
Que lindo graficos!
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 10 de Marzo de 2011, 08:29:46 PM
Después de tantas maravillas gráficas, y montones de cosas que seguro vamos a decir wowwwwww, veamos que dicen los que saben del tema:

http://il-2-sturmovik.ubi.com/cliffs-of-dovers/blog/uk/?p=1162 (http://il-2-sturmovik.ubi.com/cliffs-of-dovers/blog/uk/?p=1162)

IL2: Cliffs of Dovers DRM solution
Posted on 7 March 2011 by admin

Hello,

We received many questions about the Digital Rights Management solution used in IL2 : COD. we understand it is an important subject for many of you, and we are a glad to tell you that IL2 Sturmovik: Cliff of Dover will use the SolidShield DRM solution. SolidShield features a flexible activation process and allows for up to 3 simultaneous game installs.

Please note that the game will also use the Steam platform for services such as matchmaking, anti-cheat etc? So you will need  a Steam account to play the game.

Please refer to the Q&A below for further clarifications on Solidshield integration.

What type of DRM is being used in IL-2 Sturmovik: COD?

Avatar uses a new driverless activation solution to manage activations developed by Solidshield with whom T@GES is partnering.

How many activations do I get?

You can indefinitely activate your copy of the game on the same PC. You start with three activations (so, three different PC hardware configurations) to begin with. After one month, one activation will be re-credited (up to a maximum of three available activations at any given time).

Do I have to be online to activate my game?

While the activation solution will initially attempt to activate your game online, you can elect to manually enter an activation code. You will need to enter the code that comes with your game into the activation wizard, you will then be given an activation code that you can enter manually. So, although you do not necessarily need to have your computer hooked up to the internet, you will need to go online to obtain a code before playing.

Can Solidshield be removed from my computer?

Once the activation process has been completed, the activation solution does not install any software on your computer. Once the activation is completed, a data file is stored. This file is not hidden and can be removed from your computer if you wish. In this case, a new activation process will be triggered at the next game launch (without any effect on your activation count credit). Finally, the activation is driverless: no driver must be installed and uninstalled.

What if I have problems?

You may contact Solidshield support directly via email at support@solidshield.com.

Is it possible to revoke an installation?

Revocations are not considered, since users get one new activation per month, so if you do somehow manage to burn through your three activations, you only need to wait one month or contact support.


Después sigue con preguntas de los foristas donde resumiendo, la gran mayoría los están insultando por el método empleado de protección y que no lo van a comprar.

Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Ceteu en 10 de Marzo de 2011, 09:55:47 PM
Puede ser que haya leído en los post de respuesta que el Steam no va a estar disponible para todas las regiones ?

O algo que la jugabilidad va a ser restringida según la región ?

Sorry, pero es que mio inglés es algo jíbaro...

Otro comentario que leí es que la versión rusa no sale por Steam
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Charrua en 10 de Marzo de 2011, 10:31:58 PM

OPERATING SYSTEM:  Windows® 7 / Vista SP2 / Windows XP SP3
PROCESSOR: Pentium® Dual-Core 2.0GHz or Athlon? X2 3800+
(Intel Core i5 2.66GHz or AMD Phenom II X4 2.6GHz recommended)
RAM: 2GB (4GB recommended)
VIDEO CARD:DirectX® 9.0c compliant,  512Mb Video Card (1GB DirectX® 10  recommended) ? See supported List*
DIRECT X®: DirectX® 9.0c (included on disc)
DVD-ROM DRIVE: 8X
SOUND CARD: DirectX 9.0c compatible (? recommended)
HARD DISK: 10GB
PERIPHERALS: Mouse, keyboard
MULTIPLAY: Broadband connection with 128  kbps upstream or faster

*SUPPORTED VIDEO CARDS AT TIME OF RELEASE:
ATI® 4850/4870/5830/5850/5770/5870/6870/6950/6970
NVidia®: 8800/9800/250/260/275/285/460/465/470/480
Laptop models of these cards may work but are not
supported.
These chipsets are the only ones that will run this game.
Additional chipsets may be supported after release. For an
uptodate list of supported chipsets, please visit the FAQ for this
game on our website: http://support.ubi.com
NOTICE: This game contains technology intended to prevent
copying that may conflict with some DVD-RW and virtual drives.


Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 12 de Marzo de 2011, 09:51:18 PM
Update 11-Mar-2011

http://www.youtube.com/v/FOqlO14zQmg
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 12 de Marzo de 2011, 10:09:11 PM
Unas tomas más.

(http://img705.imageshack.us/img705/7877/shot20110311154111.jpg)

(http://img232.imageshack.us/img232/7907/shot20110311154030.jpg)

(http://img856.imageshack.us/img856/8628/shot20110311153719.jpg)

(http://img155.imageshack.us/img155/6743/shot20110311154518.jpg)

(http://img217.imageshack.us/img217/7259/shot20110311154257.jpg)
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Mano en 12 de Marzo de 2011, 10:31:03 PM
Castor, tenés idea de lo que costara este sim?
Mano
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 12 de Marzo de 2011, 10:53:12 PM
Según Amazon, se lanza el 19 de abril a unos u$s 49.99.

http://www.amazon.com/-2-Sturmovik-Cliffs-Dover-Pc/dp/B004L5SJ4Y/ref=sr_1_4?ie=UTF8&qid=1299983996&sr=8-4 (http://www.amazon.com/-2-Sturmovik-Cliffs-Dover-Pc/dp/B004L5SJ4Y/ref=sr_1_4?ie=UTF8&qid=1299983996&sr=8-4)
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Popeye en 13 de Marzo de 2011, 12:30:38 AM
Increible ese nivel de detalle! Decían que iba a haber aves volando, si siguen así, van a modelar hasta las moscas!
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Balker en 13 de Marzo de 2011, 12:29:26 PM
Cita de: GAE_Popeye en 13 de Marzo de 2011, 12:30:38 AM
Increible ese nivel de detalle! Decían que iba a haber aves volando, si siguen así, van a modelar hasta las moscas!

Si, pero si siguen así no sé cuántas PCs se lo van a aguantar. Creo que la mía va a funcionar sin el detalle al mango.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Gaucho en 13 de Marzo de 2011, 06:04:49 PM
me parece genial lo perfeccionistas que son , ojala tengan en cuanta el rendimiento de todas estas mejoras, ahi veo sillas y hasta la patente del camion,
lei en los foros que la distancia del horizonte es de 1000km con el clima despejado y a gran altura.  espero que ya tengan andando al 100% el tema del horizonte y las trazadoras que muchos se quejan de que parecen de la guerra de las galaxias antes de ponerse a hacer patentes.
(http://fooblog.mexxoft.com/wp-content/uploads/2010/07/shot_20100708_174641.jpg)
(http://i56.tinypic.com/30jmzia.jpg)
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Balker en 13 de Marzo de 2011, 07:51:34 PM
Gaucho ¿Qué es la primera screen? ¿Eso es el Cliffs of Dover? ¿Habrá naves espaciales?  :o :o :o
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Gaucho en 13 de Marzo de 2011, 08:17:55 PM
esta en el foro de cliff of dover en una discucion sobre la distancia del horizonte, nose si es del cod o de otro sim, pero eso seria un horizonte de 1000 km como se anuncia que va a tener el cod
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 19 de Marzo de 2011, 01:54:14 PM
Hola gente, compren pochoclo y disfruten las imágenes....

http://www.youtube.com/v/xcm_5L6yZIY

http://www.youtube.com/v/G-oKro36rKo

Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Ceteu en 19 de Marzo de 2011, 05:46:15 PM
No por criticón, pero me causó gracia que luego de tanto detalle, patentes en los autos, juncos en el Támesis que se mueven, el detalle de los swéters de cuelo alto de los pilotos etc. no le pusieron artilleros a los AA de grueso calibre jajajja. disparan solos...!!!
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 19 de Marzo de 2011, 06:24:59 PM
Cita de: GAE_Ceteu en 19 de Marzo de 2011, 05:46:15 PM
No por criticón, pero me causó gracia que luego de tanto detalle, patentes en los autos, juncos en el Támesis que se mueven, el detalle de los swéters de cuelo alto de los pilotos etc. no le pusieron artilleros a los AA de grueso calibre jajajja. disparan solos...!!!

Sos jodido eh!! jajajaj  ;)
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Alma en 19 de Marzo de 2011, 09:21:42 PM
Uuffff Excelentes imagenes...!
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Pepper en 19 de Marzo de 2011, 09:29:57 PM
Muy lindo todo che

O.T. alguien sabe porqué veo los videos de youtube partidos al medio?
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Charrua en 21 de Marzo de 2011, 10:25:18 PM
(http://i105.photobucket.com/albums/m231/eddyrc7/PRECOMPRA.jpg)
(http://i105.photobucket.com/albums/m231/eddyrc7/req.jpg)
Esta es la pre-compra
Lo liberan el 19/04
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Gaucho en 26 de Marzo de 2011, 10:43:20 AM
finalmente salio, por lo menos en rusia. youtube ya esta lleno de videos.


primeros 3 videos grabados con  system specs are i7-860, 4Gb Ram, GTX470 and Win7 64 bit at 1920x1080x32.
http://www.youtube.com/v/Xz7VEOTmwzE
http://www.youtube.com/v/dYiwmV_IjxY
http://www.youtube.com/v/yb2bsLj1LSE

y por ultimo, como lo veriamos los simples mortales :P
http://www.youtube.com/v/zEZSe9Dv6ig


mas videos
http://www.youtube.com/v/mOUPT9Gh_C4
http://www.youtube.com/v/_yGxtRkNPII
http://www.youtube.com/v/3VIPM_BgdAE
http://www.youtube.com/v/fU2XgtPotx4
http://www.youtube.com/v/Ue2T-_32VTc
http://www.youtube.com/v/Br4iBYbD9FU
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Charrua en 26 de Marzo de 2011, 05:55:54 PM
El Manual
http://es.scribd.com/doc/51503478/IL2CoD-MANUAL-UK
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Balker en 26 de Marzo de 2011, 11:43:04 PM
Fuera de broma...habiendo los MODs que hay dando vueltas de las trazadoras no entiendo por qué usan estas pedorras.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Chape en 26 de Marzo de 2011, 11:51:37 PM
Lei por ahi que parecen los laseres de Star War´s
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Charrua en 27 de Marzo de 2011, 12:04:13 AM
Cundo le dijeron eso a oleg, salto uno poniendo un video de trazadoras y te digo que eran muy parecidas a estas.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: ECV56_Guevara en 29 de Marzo de 2011, 06:34:47 PM
Saludos gente!!!
Lo estuve probando pero lamentablemente esta muy crudo, se hace muy dificil de correr, incluso con mi maquina que es bastante buena. Tengo la version rusa asi que es medio dificil desde el GUI. Lo que promete es el FMB, y el terreno que es asimbroso. Por cierto, el modelo de vuelo es bastante parecido al del il.2

Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Charrua en 29 de Marzo de 2011, 09:02:36 PM
Hola Luciano!!

Como va, como te esta tratando la paternidad, ya te deja tocar los controles,  vi en 1C el rumano que compro y explico, ahora estoy viendo una segunda opción, cuando me habiliten la entrada a notre  les cuento.

Si esta segunda opción no va veo el tema de la rusa.

S!
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 30 de Marzo de 2011, 07:43:05 PM
Dentro de lo que se puede encontrar dando vuelta, vi este video que muestra algunas cosas interesante.
_Fíjense lo difícil que es ver unidades terrestres cubiertos por los arboles.
_Después de la mitad del video, el Bf-110 ataca una base, miren como hacen los vehículos a la primer pasada.
_En un strafing, hace explotar algo y es muy buena la explosión.
_A la salida de otro strafing, se ve que alguna bala le impacta en el ala derecha (AAA) y flashea algo de fuego y se apaga.
_La visión panorámica del avión, espectacular.

http://www.youtube.com/v/XdFYB7hwahk
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Chape en 30 de Marzo de 2011, 08:20:59 PM
Notaron que fea es la union de la tierra con el agua, sera que tiene poco efecto en el agua este muchacho?
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Gaucho en 30 de Marzo de 2011, 08:47:35 PM
para que corra asi de fluido tiene que tener todo al minimo o una pc como la de la nasa
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Ceteu en 30 de Marzo de 2011, 09:58:27 PM
Cuando le pegan en el ala que se ve ese breve fuego, matan al artillero, que queda derrumbado hacia atrás, pero cada vez que mueve el avión, el cuerpo se balancea.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Balker en 30 de Marzo de 2011, 10:23:28 PM
Buen video.
Sería bueno recordar qué máquina habría que tener para verlo fluído.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 31 de Marzo de 2011, 11:00:50 AM
Cita de: GAE_Balker en 30 de Marzo de 2011, 10:23:28 PM
Buen video.
Sería bueno recordar qué máquina habría que tener para verlo fluído.

http://www.youtube.com/v/k7DBhT2iLM0

este video es con esta PC:

AMD Phenom II 955 BE, 4 Gb DDR3, HIS Radeon HD 6870 (ATI), 22" (1650*1080).
Full realism (screen included in movie).
My first flight in new sim "Il-2 CoD".
This is Hurricane.
Very boring flight. I warn!
Video options - medium, hight.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 31 de Marzo de 2011, 06:58:26 PM
Cita de: GAE_Balker en 30 de Marzo de 2011, 10:23:28 PM
Buen video.
Sería bueno recordar qué máquina habría que tener para verlo fluído.

Otro
http://www.youtube.com/v/SMbZx4lxF_4

Y este tiene:
AMD X6 1055T
4 gig ddr3
nVidia Gigabyte 460GTX with 1 gig vram
All graph settings on medium, 2xAA, 1920x1080

http://www.youtube.com/v/xSn1BJX38bw

Fijensé en el siguiente video, a partir del minuto 2:25 como queda la cabina al pasar por una nube.

http://www.youtube.com/v/VifykyKpqps
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 02 de Abril de 2011, 09:57:15 AM
Default Il-2 Sturmovik: Cliffs of Dover Roadmap
Hi everyone. I?m very sorry to see that some of you are having technical difficulties with the game. It pains me personally to see that these problems are preventing you from enjoying everything the game has to offer.

The team has been working at a frantic pace since mid-summer. I personally have been working 12+ hour days 7 days a week pretty much non-stop, with only a short breather around Christmas. Optimization has always been our top priority; for example, the game you are playing now is roughly twice as fast as the version shown at Igromir.

We are continuing to work at the same pace now, after the release ? no weekends in sight. We are working very hard to make the game better, and we hope that even those of you who are unhappy with the state of the game are still able to see that it is worth the wait, and that you have faith in our ability to improve on your experience.

Here?s what we are working on at the moment:

1. Performance increase. Over terrain, the two things that slow things down the most are trees and buildings. We are currently in final stages of testing optimized buildings that almost double the FPS over London on a test machine.
Tree optimization is a little farther away. You will probably see changes in how trees are rendered, they?ll take longer to appear over terrain, but once again, performance increase should be significant.
If everything tests correctly over the weekend, both of these should be released by early to mid next week.

2. Enhanced multicore support. The mode that we unfortunately were not able to finish in time is sending all render to a dedicated CPU core. The mode is working but somewhat buggy. It easily doubles the FPS, and the performance boost is especially noticeable in larger missions with lots of stuff going on.
This is probably at least two to three weeks away, and we will probably do a short public beta of this major change before it?s made live to everyone.

3. Multiplayer. There is something in steam filters that prevents game servers from being found. This is only happening with live retail versions of the game. This apparently isn?t caused by us ? hopefully it?s just a simple oversight somewhere and the fix will be a simple flick of a switch.

4. FM and ballistics. We have already addressed the issue where rounds appeared to leave aircraft sideways. This was caused by the difference between physical and rendered position of the aircraft, i.e. the rendered position lagged behind the actual aircraft position.
Our aircraft programmer has a huge bucket list of things to check, which he?s going over at a rather brisk pace.

5. Resurrecting SLI support. This is our next biggest priority; it?s done by the same programmer now in final stages of optimizing buildings. We are really hoping this will be a quick task, but I don?t have an ETA at this point. It?ll either be a couple of days, or a much longer undetermined amount of time if we have to submit versions to card manufacturers and ask for their input.

6. Bug fixes and support. We are reading this forum a lot and some Russian-language forums, and working very hard to address all issues as they are being reported.

7. New stuff ? larger online maps, some new aircraft such as the 109E1 and E4 etc ? are all in the pipeline too, but obviously we need to solve the bigger issues first and then deal with the freebies.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Gaucho en 04 de Abril de 2011, 07:47:53 PM
Hello everyone,

Thank you all for your continuing support! Thought I'd update you on our progress made after the release date patch went live early on the 31st of March. We worked through the weekend to improve the game some more. I have to note that this wasn't anything unusual, most of the team has been working on a schedule like this for months. As I think I've mentioned somewhere, I've been working 7 days a week since mid-summer.

Our main priority, as stated before, is improving performance.

Here's what we've done as of the end of the day today.

1. Buildings are as fast as we can make them. That's it. I doubt we can improve them more.

2. Trees are still much slower than they can be, but we did completely reshovel the entire code to completely remove microfreezes. They're gone. The code is currently bruteforcing a lot of the stuff so it's not nearly as fast as it can be. We'll be optimizing it some more. Should not take a long time at all.

3. Misc bug fixes, as we can get to them, are also being put in. We've fixed the extremely unfortunate FMB oversight with the labels - it was the result of an overly zealous optimization effort last week. We've also done things to our Info windows, since they gave people more problems than we could ever possibly imagine. That alt-click, we still need to figure out what to do with it. Maybe even reverse the entire thing and make the cockpit alt-clickable and chat windows normal-clickable. I don't think we've ever done anything that confused the players more than these damned windows.

4. We've also finalized updates to the multiplayer GUI - see attachment for preview.

5. Unfortunately what seemed like an easy fix to the server search issue in steam still eludes us. Since I'm only allowed to admit to our own faults but not to other peoples' I can't say anything more about this.


The plan right now is to release an open beta version of the patch tomorrow night or the next day. It'll be a small archive you manually extract on top of your game's install. This is to allow the people to test the fixes. Since we've done some radical things in #1 and #2, we don't want to make the patch live to the entire world right away. We're hoping that everything will go smoothly and nothing new is found in the update, which means we can go ahead with our plans and push the update out to steam the end of the day Friday.

Our great hope that the Friday version will allow everyone to run the game smoothly and finally begin complaining about FM and DM and AI and skins and missions and GUI and landscape and the clouds and the weather!

nuevo, los tiene con el latigo oleg o quien sea :P
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Ceteu en 13 de Abril de 2011, 10:13:36 PM
Video presentación del Wellington, subido hace 4 horas por Oleg.

http://www.youtube.com/v/0-CZvp2YQRA&feature=feedu
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 13 de Abril de 2011, 10:57:13 PM
Espero que a los que le tiraban mala onda a este proyecto se les quite.
Igual para disfrutar de semejante calidad, hay que tener muy buena PC.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Alma en 14 de Abril de 2011, 09:13:55 AM
No te preocupes castor que algo van a encontrar.... quejarse es lo mas facil del mundo...
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Balker en 14 de Abril de 2011, 09:46:18 AM
¿Es verdad que el FMB se cierra sólo a cada rato?
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Ceteu en 20 de Abril de 2011, 09:19:46 PM
Nuevo video

http://www.youtube.com/v/MKBNlqPZBdA&feature=feedu
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 20 de Abril de 2011, 10:34:16 PM
Estoy leyendo críticas con ambos puntos de vista. Realmente en algunas revisiones lo están matando al simulador, y la verdad que tienen razón, ya sea por Ubisoft o por lo que sea, han sacado al mercado un producto sin terminar con graves problemas.
Supuestamente se lanza al mercado yanqui el 26 de Abril, pero también leí que sería pospuesto hasta fines de mayo. Muy poco serio eso también.
Espero que el grupo Maddox games pueda dar en la tecla lo antes posible con los errores y actualizar. Por el foro veo que están laburando contrarreloj.
Es una pena que hayan perdido el prestigio ganado con la serie IL-2 original.
Así y todo sigo considerando tiene mucho por delante y va ser el futuro estándar en los simuladores WWII.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Charrua en 20 de Abril de 2011, 10:37:58 PM
Cita de: GAE_Castor en 13 de Abril de 2011, 10:57:13 PM
Espero que a los que le tiraban mala onda a este proyecto se les quite.
Igual para disfrutar de semejante calidad, hay que tener muy buena PC.


Yo tire mala onda a lo que ahora me esta dando la razón, las pelotudeses que todo el mundo tiene que sacar para que le corra fluido el sim. los pastitos , los super detalles de los edificios,  etc. y esto no lo digo yo que lo unico que hago es volarlo, sino personas que hacen aviones para il2, en il2 hay gente que hace unas super detalladas bombas que cuando la largas te friza el sim por la cantidad de polígonos que le meten.

Yo lo compre porque estoy seguro que va a marcar historia, los tipos saben laburar, el tema es que hacen cosas que no puede correr la mayoría, y todavia lo largan verde. Dentro de un años creo que vamos a tener un señor sim.


Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Pepper en 21 de Abril de 2011, 02:04:40 PM
Cuando salió el primer IL2 pasó algo similar, bueno esto es la evolución de un monstruo que habrá que tener paciencia hasta que esté optimizado, tal vez lleve un año o dos, al igual que la involución de los precios de las placas de video que lo corran fluído o la evolución de tecnologías en ese sentido (va a ocurrir) y va a pasar a ser el estandar.
Que quilombo de evoluciones  ;D
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Charrua en 21 de Abril de 2011, 02:23:42 PM
A vos te tienen mal las evoluciones de los mig 17 y el jony  :D :D :D ;D
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 27 de Abril de 2011, 06:25:48 PM
CitarApril 27 - Beta Patch #2
Hi everyone,

As the previous beta patch introduced some problems, we decided to continue testing. We're releasing an updated beta patch today, which should fix all the full-screen-related issues as well as revert the changes that caused some to experienced reduced frame rates.

There are other small changes, such as updates to the in-game map, etc.

First run of game with new patch is take longer then previous.

Our plan is to test this beta, and if no new issues are reported until Friday night, make it live.

Also, in case you do not know, most of Russia is on official holidays for 5 days between May 1 and May 9 and some of the programmers will finally take some rest. I know there's still a lot of work to do, but I hope you'll agree that it'll be better for everyone if we do rest a bit.

So, with that, there probably won't be another patch until the second or third week of May, and we'll release exact details closer to that date. Updates to AI, FM and plane performance figures are in the works, but they take longer to implement and test. Hopefully you'll see the first round of them the next patch over.

We're about ready to call it a night - we'll check on your results tomorrow. Thanks everyone for your help.

Download links are here:

Mirrors:
Eng:
http://www.megaupload.com/?d=836DM6NZ
Rus:
http://www.megaupload.com/?d=KWOSWHCN

Torrents:
Eng:
http://www.1cfiles.com/IL2_CliffsofD...05.rar.torrent
Rus:
http://www.1cfiles.com/IL2_CliffsofD...ru.rar.torrent
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 04 de Mayo de 2011, 10:05:24 PM
Citar
New BETA patch 14413 - May 4
Hi everyone,

It's here.

Since, as we were struggling with the full screen mode, we managed to finalize our Crossfire and SLI support we decided to bunch it together and release a combined beta patch. All the features of the previous patch are considered final, but new features are not.

Please find the patch readme below.

************************************************** **************************************

The latest patch continues to improve on overall performance and multiplayer
functionality, as well as adding new gameplay options such as new Quick missions.

The current patch contains the following changes:

GRAPHICS
* Added beta Crossfire support.
* Added True full-screen mode. The game was previously playing in a stretched
window; that mode is also still available. Switch between windowed, pseudo
(stretched window) and true full screen modes in the Video Options.
NOTE: If you are running an ATI video card and you notice reduced performance in
True full-screen mode, please switch back to Pseudo to improve framerate;
* Greatly improved performance over large cities, especially with Buildings Detail
settings set below Very High. NOTE: if you do experience stutters over cities
with Building Detail set to Very High, please consider turning it down. Even
setting this to Medium will have almost no noticeable effect on visual quality
of the game;
* Introduced background landscape loading that slowly creates landscape under the
player's camera. You can now quickly switch from England to France with
virtually no slow-downs. Performance gain is most noticeable on CPUs with four+
cores.

AIRCRAFT VISUALS
* Reduced head motion effects, especially in terms of G;
* Increased draw distance for markings and decals on aircraft;
* Fixed minor Bf. 110 damage and animation issues;
* Fixed weird movement of Bf. 110's magnetic compass dial;
* Fixed Bf. 109 gunsight misalignment;
* Fixed a hole under a damaged engine cowling in the Defiant;
* Fixed visual issues with Defiant's tail damage;
* Put a mirror onto the Hurricane;
* Fixed Hurricane's tail damage visuals;
* Updated Hurricane radiator animation;
* Ju. 88 gear now open properly;
* Fixed minor Ju. 88 damage visuals;
* Asked the Ju. 88's pilot to keep his feet on the pedals;
* Made minor changes to cockpits of G. 50 and Ju. 88;
* Fixed a visual issue with the Spitfire's antenna;
* Fixed minor Sunderland damage visuals;
* Made minor modifications to Spitfire cockpit;
* Fixed minor damage visuals in the Ju. 88;
* Fixed minor damage visuals in the Hurricane;
* Fixed minor damage visuals in the Ju. 87;
* Made various modifications to SFX.

AIRCRAFT PHYSICS & A.I
* Carburetter backfire effects now require a certain amount of gasoline mix to be
contained in the intake to actually do some damage;
* Aircraft fires now burn crew members;
* Changed magnetic inclination to 10.11 degree west to reflect actual 1940 values;
* Removed ignition control handle from the Bf. 109;
* Defiant's gunner now opens both hatches when bailing out;
* He. 111 top gunner's machine gun won't dip into the fuselage any more;
* Made all fuel pressure gauges a single-tube type;
* Made turret mounts unlock faster;
* Removed the effect that made Bf. 109's motor shake at higher altitudes;
* Added aircraft buffeting to wing icing effects;
* Increased wing lift loss during wing icing;
* Fixed the issue where non-symmetrical damage to landing flap mechanics resulted in
symmetrical air flow over both wings.

GENERAL
* Added Force Feedback support to the game;
* Added six new Il-2-style Quick missions. See them at the bottom of the list -
three each for German and British attacks of Airfields, Bridges and Transport
Columns. Fly in bombers, escort and intercept and scramble fighters, with
missions of up to 128 aircraft!
* Made sure plane selection and other user modifications stick in Quick Mission
Builder when returning to the interface after flying a custom mission;
* Restored throttle-up smoke from non-player planes;
* Fixed some pilot animations;
* Updated some briefings and other in-game texts;
* Improved the overall look of the 2D Map;
* Added a Scale control to the 2D Map (imperial for British, metric for Germans
and Italians);
* Added city and airfield labels to the 2D Map;
* Added larger 64x64 icons to the 2D Map;
* Improved the order in which icons are drawn on the 2D Map when on top of each
other;
* Improved the look of the Battle Area grid;
* Fixed icon size selection options;
* Fixed issues encountered when destroying certain types of railway cars;
* Improved ground crewmembers in online games;
* Made sure Bobbin Cable can be selected in the FMB without issues;
* Fixed an issue encountered when trying to place crew into an object without a
regiment;
* Fixed an issue with launching night missions with search lights on dedicated
servers;
* Fixed an issue with launching missions with certain ships on dedicated servers;
* Fixed an issue with launching missions with armor when sound is disabled.
* Fixed an issue with planes are once again exploding when starting in
hangars.

MULTIPLAYER
* Improved server and client stablity and performance;
* Improved statistics;
* Fixed phantom crewmembers occasionally appearing in place of dropped planes;
* Made sure airborne planes are created with sufficient airspeed in online games
(born speed now tied to the plane's top speed);
* Made sure all players see the same time of day in an online server.

CHANNEL MAP
* Made Dungeness Point look more like the real-life location;
* Added the town of Horsham to the map;
* Added Westhampnett airfield to the map.


Download links:

Mirrors:
Eng:
http://www.megaupload.com/?d=0H2L4V3J
Rus:
http://www.megaupload.com/?d=V38HO2T9

Torrents:
Eng:
http://www.1cfiles.com/IL2_CliffsofD...13.rar.torrent
Rus:
http://www.1cfiles.com/IL2_CliffsofD...ru.rar.torrent
[\quote]
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Pepper en 04 de Mayo de 2011, 10:13:17 PM
Chape o alguien va agregando estos parches al sim?
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Chape en 04 de Mayo de 2011, 10:16:29 PM
Ya me perdi con los patch de este juego, me estan volviendo loco.  ::)

Se parece a Windows ME, que flojo que estuvieron en soltarlo tan verde.

Esperemos que puedan pulirlo en algo mas estable y consolidado.

Yo hasta ahora no le meti Parches ni Mods.

Por suerte me sobra placa para despilfarrar recursos, pero asi y todo en los patch deben haber soluciones a problemas que no estoy viendo mas alla de la reduccion de graficos y mejora de FPS.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Charrua en 04 de Mayo de 2011, 10:41:27 PM
han salido parches betas pero no los pusieron para descargas por steam , yo lo tengo actualizado automáticamente por steam.

Pero la verdad ni puedo opinar ya que no lo he tocado como se debería ha este sim.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Chape en 05 de Mayo de 2011, 11:13:04 PM
Alguien pudo jugar ONLINE?, ya me aburri de bajar IA  :D
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Gaucho en 05 de Mayo de 2011, 11:41:45 PM
probe con el beta http://forum.1cpublishing.eu/showthread.php?t=22505 y parchio sin problemas.  estoy con la 14413. mañana se puede probar antes de la mision
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Alma en 06 de Mayo de 2011, 12:24:33 AM
consulta gaucho, funciona los parches con la version (editado)?? o vos tenes el original
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Gaucho en 06 de Mayo de 2011, 12:27:54 AM
los beta funcionan hasta donde probe, mejoran enormemente el rendimiento
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Pepper en 06 de Mayo de 2011, 11:15:05 AM
@ Gauchínnnn : la otra vez me dijiste la tecla para sacar la pantallita de mensajes...me olvidé... si me la escribes acá te agradecería  ;D
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Alma en 06 de Mayo de 2011, 06:42:56 PM
Cita de: GAE_Gaucho en 06 de Mayo de 2011, 12:27:54 AM
los beta funcionan hasta donde probe, mejoran enormemente el rendimiento

Si, lo instale y va muy bien ahora... paso de ser injugable a mantener 25-30 fps minimas  sobre tierra. Sobre el canal esta en alrededor de 70 fps.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 06 de Mayo de 2011, 07:28:53 PM
Consulta, la mejora en FPS hizo que sea en detrimento de la calidad de imagen?
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Alma en 06 de Mayo de 2011, 07:40:38 PM
Negativo. O por lo menos no me di cuenta. Igual tampoco es que lo tengo todo a full. Lo tengo sin el pasto, y con algunas opciones en medium, y la definicion de los aviones en maximo y las sombras encendidas. Y resolucion de 1680x1050 sin antialiasing. Con esta configuracion se ve muy bien, voy a ver cuando me llegue la placa nueva si lo puedo poner todo a full.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Gaucho en 06 de Mayo de 2011, 08:02:20 PM
Cita de: GAE_Pepper en 06 de Mayo de 2011, 11:15:05 AM
@ Gauchínnnn : la otra vez me dijiste la tecla para sacar la pantallita de mensajes...me olvidé... si me la escribes acá te agradecería  ;D
alt + boton derecho del mouse tendria que funcionar. asegurate de tener la ventana seleccionada antes (que tenga una franja azul arriba como las ventanas de windows)
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Gaucho en 06 de Mayo de 2011, 10:36:49 PM
ahora pude agarrar con tiempo al sim parchiado, parece ser que hay muy pocas opciones que afectan mucho al rendimiento, con bajar la calidad de esas opciones se puede poner en alto las demás sin problemas de rendimiento
las opciones de video que matan las FPS son tamaño de texturas, los arboles, edificios, SSAO y sombras, desactivando estas 5 opciones me anda bastante estable, jugable  con una nvidia 9500 a 1200 x 960 de resolución.

como los hacen laburar a los de 1c :P excelente parche
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 16 de Mayo de 2011, 10:55:09 AM
Espero que alguna vez se sepa la verdad de lo que pasó con este simulador, creo que Ubisoft tiene mucho que ver en haberlo lanzado muy verde.

De Luthier:
CitarHi everyone,

As I see, there are plenty of wild rumors circulating on these forums, and of course it's completely our fault. I myself simply cannot spend enough time posting on these forums, as I work 10-12 hour days 7 days a week and barely have time to sit down. I feel the weight of my failure to interact with the community daily, but all I have time for is browsing the forums, not actually posting.

We are however in the process of creating a full-time community manager position and setting up an old team member who will interact with you guys daily, answer questions, and keep you up to date on all events.

Otherwise, the work on the patch continues. The true full-screen mode has been a nightmare from hell. It still does not work properly. Every once in a while, after you hit Esc to go to the menu from inside the game, the game will go into the background and require you to alt-tab to you. And while it may seem like a pretty minor thing to most of you, after everything you've already lived through, it's still bad practice and annoying and we always feel like we're 'this' close to solving it.

The current build we have did address the multiplayer issues, thanks in no small part to the help of the dedicated server hosts. Obviously MP is a larger priority than the full-screen mode. If by the end of the day Tuesday we still haven't solved the full screen issue, we will most likely release the patch anyway just so you guys can have stable reliable MP experience, and add the full-screen fix at a later time.

We are also hard at work on some larger game components. We are also hiring, with quite a few new openings posted recently for our Moscow office. We already have a new team member, an experienced AI programmer, reworking our plane AI code and voice comms, and we are working to expand and improve our team during the coming weeks to make sure we can roll out better more well-rounded updates quicker. We are also hard at work on FM changes and improvements, redesigning GUI to make it more user-friendly, and creating new variants of existing aircraft.

Those team members not hard at work on improving CoD have also been working on new content for a new project for quite some time. We've posted a teaser in our V-E day post. Just to state again, work on that project is specifically designed not to interfere with our CoD support.

Most importantly, please don't take the frequency of my visits as an indication of anything right now. As a matter of fact, if you see me here posting a lot, that's the best clue that we are NOT working as hard as we should. All of us at 1C:Maddox Games, 1C Softclub, and Ubisoft, are fully committed to the game and to the series, and like we always said, we will continue to support it with patches, add-ons and sequels in the coming months and years.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Ceteu en 18 de Mayo de 2011, 10:41:28 PM
Otro video presentado por Maddox hace un par de días.

http://www.youtube.com/v/zPTYOCSFKb4&feature=feedu

Parece un video de reclutamiento de un Squadron de Defiant`s
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 18 de Mayo de 2011, 11:07:37 PM
Cita de: GAE_Ceteu en 18 de Mayo de 2011, 10:41:28 PM
Otro video presentado por Maddox hace un par de días.

http://www.youtube.com/v/zPTYOCSFKb4&feature=feedu

Parece un video de reclutamiento de un Squadron de Defiant`s

Chuiiiiiiiiiiiiiiiii más que del Paul Defiant, debería ser del Bf-110!! Qué cagada se comieron....
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Balker en 19 de Mayo de 2011, 01:00:01 AM
jajaja parece que buscan a pilotos suicidas jejeje
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 19 de Mayo de 2011, 03:35:29 PM
Otro update de Lutier
http://forum.1cpublishing.eu/showthread.php?t=23002 (http://forum.1cpublishing.eu/showthread.php?t=23002)

Citar

Arrow Il-2 Sturmovik: Cliffs Of Dover Retail Patch v 1.01.14550
Finally! It should be available in a few hours via a regular steam update.

Patch readme below:

The latest patch continues to improve on overall performance and multiplayer functionality, as well as adding new gameplay options such as new Quick missions.

NOTE: This patch is incompatible with previous game versions when playing online.

The current patch contains the following changes:

GRAPHICS
* Added ATI Crossfire support. NVidia SLI support will become available when a profile for the game is added in an upcoming official driver release;
* Reworked the lighting system in the game to improve the visual experience;
* Added True full-screen mode. The game was previously playing in a stretched window; that mode is also still available. Switch between windowed, pseudo (stretched window) and true full screen modes in the Video Options. NOTE: If you are running an ATI video card and you notice reduced performance in True full-screen mode, please switch back to Pseudo to improve framerate;
* Greatly improved performance over large cities, especially with Buildings Detail settings set below Very High. NOTE: if you do experience stutters over cities with Building Detail set to Very High, please consider turning it down. Even setting this to Medium will have almost no noticeable effect on visual quality of the game;
* Introduced background landscape loading that slowly creates landscape under the player's camera. You can now quickly switch from England to France with virtually no slow-downs. Performance gain is most noticeable on CPUs with four+ cores;
* Fixed a bug with distant forest lines appearing at close distances;
* Fixed a bug with shadow stripes appearing at edges of screen;
* Fixed improperly loading plane textures in the DirectX 9 render.

AIRCRAFT VISUALS
* Reduced head motion effects, especially in terms of G;
* Added a range of new SFX for bombs hitting or exploding inside a building;
* Increased draw distance for markings and decals on aircraft;
* Reworked stopwatch behaviour on German planes. The minute elapsed needle now indicates minutes as it should.
* Fixed minor Bf. 110 damage and animation issues;
* Fixed weird movement of Bf. 110's magnetic compass dial;
* Fixed Bf. 109 gunsight misalignment;
* Fixed a hole under a damaged engine cowling in the Defiant;
* Fixed visual issues with Defiant's tail damage;
* Put a mirror onto the Hurricane;
* Fixed Hurricane's tail damage visuals;
* Updated Hurricane radiator animation;
* Ju. 88 gear now open properly;
* Fixed minor Ju. 88 damage visuals;
* Asked the Ju. 88's pilot to keep his feet on the pedals;
* Made minor changes to cockpits of G. 50 and Ju. 88;
* Fixed a visual issue with the Spitfire's antenna;
* Fixed minor Sunderland damage visuals;
* Made minor modifications to Spitfire cockpit;
* Fixed minor damage visuals in the Ju. 88;
* Fixed minor damage visuals in the Hurricane;
* Fixed minor damage visuals in the Ju. 87;
* Made various modifications to SFX;
* Made various changes to victory marking decals;
* Fixed minor Blenheim damage visuals;
* Fixed a rare instance where a propellor could be visible when an engine was detached from a 2-engine plane;
* Planes won't knock dust off the water any more when they land on it.

AIRCRAFT PHYSICS & A.I
* Carburetter backfire effects now require a certain amount of gasoline mix to be contained in the intake to actually do some damage;
* The propellor pitch control on all Daimler-Benz-equipped Messerschmitts is now a spring-loaded electrical switch;
* Aircraft fires now burn crew members;
* Reduced the ability of bombs to bounce off certain surfaces;
* Changed magnetic inclination to 10.11 degree west to reflect actual 1940 values;
* Removed ignition control handle from the Bf. 109;
* Defiant's gunner now opens both hatches when bailing out;
* He. 111 top gunner's machine gun won't dip into the fuselage any more;
* Made all fuel pressure gauges a single-tube type;
* Made turret mounts unlock faster;
* Removed the effect that made Bf. 109's motor shake at higher altitudes;
* Added aircraft buffeting to wing icing effects;
* Increased wing lift loss during wing icing;
* Fixed the issue where non-symmetrical damage to landing flap mechanics resulted in symmetrical air flow over both wings.

GENERAL
* Added Force Feedback support to the game;
* Added six new Il-2-style Quick missions. See them at the bottom of the list - three each for German and British attacks of Airfields, Bridges and Transport Columns. Fly in bombers, escort and intercept and scramble fighters, with missions of up to 128 aircraft!
* Improved the damage model for radar;
* Made sure plane selection and other user modifications stick in Quick Mission Builder when returning to the interface after flying a custom mission;
* Restored throttle-up smoke from non-player planes;
* Fixed some pilot animations;
* Updated some briefings and other in-game texts;
* Improved the overall look of the 2D Map;
* Added a Scale control to the 2D Map (imperial for British, metric for Germans and Italians);
* Added city and airfield labels to the 2D Map;
* Added larger 64x64 icons to the 2D Map;
* Improved the order in which icons are drawn on the 2D Map when on top of each other;
* Improved the look of the Battle Area grid;
* Fixed icon size selection options;
* Fixed issues encountered when destroying certain types of railway cars;
* Improved ground crewmembers in online games;
* Made sure Bobbin Cable can be selected in the FMB without issues;
* Fixed an issue encountered when trying to load a mission with a balloon winch placed too near a hangar;
* Fixed an issue encountered when trying to place crew into an object without a regiment;
* Fixed an issue with launching night missions with search lights on dedicated servers;
* Fixed an issue with launching missions with certain ships on dedicated servers;
* Fixed an issue with launching missions with armor when sound is disabled.

MULTIPLAYER
* Improved server and client stability and performance;
* Improved statistics;
* Improved user interface;
* Made parked planes disappear after a certain period of time so as not to clutter the airfields;
* Fixed phantom crewmembers occasionally appearing in place of dropped planes;
* Made sure airborne planes are created with sufficient airspeed in online games (born speed now tied to the plane's top speed);
* Made sure all players see the same time of day in an online server.

CHANNEL MAP
* Made Dungeness Point look more like the real-life location;
* Added the town of Horsham to the map;
* Added Westhampnett airfield to the map.

SPECIAL THANKS
* Sean Trestrail for his tireless efforts to test and improve the game;
* 3GIAP_Atas, Doug Watson, "The Oden", Repka Server, and other server hosts and testers that helped us iron out the multiplayer.

Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Charrua en 19 de Mayo de 2011, 04:38:16 PM
Lo instale pero estoy esperando que salga el "Maddox.dll" que  te pasa todo a ingles, hoy si puedo (dolor de garganta y malestar angry ) pruebo con la versión rusa a ver que onda.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Alma en 06 de Junio de 2011, 10:23:21 AM
Charru, me gustaria que me des una mano para comprar el CLiffs of Dover version rusa. Creo que en algun lado lo habias posteado pero ahora no lo encuentro. En que pagina es? Como es la forma de pago? Te agradeceria si me das una mano. Saludos!
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Charrua en 06 de Junio de 2011, 01:18:01 PM
Tengo las imagenes para hacer el tuto y todo pero no he tenido tiempo.
Dejame ver donde fue que puse el link del foro de donde lo saque .

Te Digo una cosa cuando actualizas con la version rusa tenes que esperar que saquen ese archivo para que te traduzca la versión , porque en ruso se hace jodido.

También no se porque cuando le metes el archivo te baja el numero de la versión .
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 06 de Junio de 2011, 01:25:07 PM
Cita de: GAE_Alma en 06 de Junio de 2011, 10:23:21 AM
Charru, me gustaria que me des una mano para comprar el CLiffs of Dover version rusa. Creo que en algun lado lo habias posteado pero ahora no lo encuentro. En que pagina es? Como es la forma de pago? Te agradeceria si me das una mano. Saludos!


Yo intenté comprarlo en USA cuando estuve, pero lamentablemente pospusieron nuevamente el lazamiento hasta el 19 de Julio.  angry angry angry
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Ceteu en 08 de Junio de 2011, 02:00:34 AM
Jafaem ya está metiendo mano en los sonidos del CoD.

http://www.youtube.com/v/Sfivk6t51vE&feature=feedu
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 10 de Junio de 2011, 11:52:12 AM
Arrrrrmooosooooooo.

Ahora que me estoy armando mi caño........lo quierrrrooooooooooooooooooooo
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Baco en 10 de Junio de 2011, 12:03:01 PM
Si lastima las explosiones Hollywodenses, pareceria que los BF 109 hiban cargados de Napalm loco....
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Alma en 13 de Junio de 2011, 04:47:41 PM
Hice un videito rapido del Cliffs, despues si me animo hago algo con guion y un poco mas producido. Saludos, espero les guste.
http://www.youtube.com/v/o5NWT2YNsnI?


Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Alma en 13 de Junio de 2011, 05:38:25 PM
Cita de: GAE_Baco en 10 de Junio de 2011, 12:03:01 PM
Si lastima las explosiones Hollywodenses, pareceria que los BF 109 hiban cargados de Napalm loco....

Ese camioncito si llevaba napalm parece.....   :o :o
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Charrua en 13 de Junio de 2011, 07:10:37 PM
Muy bueno !!
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Baco en 13 de Junio de 2011, 08:50:22 PM
totalmente loco, no se porque los bombarderos no tiraban camiones en vez de bombas jajajaja

Che que fluidito corre, en que maquina s estas corriendo?
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Alma en 14 de Junio de 2011, 07:52:30 AM
Cita de: GAE_Baco en 13 de Junio de 2011, 08:50:22 PM
totalmente loco, no se porque los bombarderos no tiraban camiones en vez de bombas jajajaja

Che que fluidito corre, en que maquina s estas corriendo?

Los japoneses tenian razon, vale mas tirarse con el avion cargado de combustible... ;D ;D

Es un sandy bridge 2500k overclockeado a 4.5ghz + Gtx 580 + 8gb de ram ddr3. Se ve muy bien, las frizadas son por el fraps, por lo gral se ve mas fluido todavia, alrededor de las 40~70 fps sobre tierra.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 14 de Junio de 2011, 09:04:45 AM
Cita de: GAE_Alma en 14 de Junio de 2011, 07:52:30 AM
Es un sandy bridge 2500k overclockeado a 4.5ghz + Gtx 580 + 8gb de ram ddr3. Se ve muy bien, las frizadas son por el fraps, por lo gral se ve mas fluido todavia, alrededor de las 40~70 fps sobre tierra.
Cañónnnnnnnnnn!!!!!!!!!!!!!!!! Ya te voy hacer una picada  ;)
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Alma en 14 de Junio de 2011, 11:20:39 AM
Jaja... dale..! no sabia que los aviones volaban mas rapido segun el rendimiento de la pc!!  :P :P :P ;D ;D ;D
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 14 de Junio de 2011, 11:36:31 AM
Cita de: GAE_Alma en 14 de Junio de 2011, 11:20:39 AM
Jaja... dale..! no sabia que los aviones volaban mas rapido segun el rendimiento de la pc!!  :P :P :P ;D ;D ;D
Obvio!!!! Pido Me-163!!! para el cuarto de milla.
              Mig-17 si es long endurance.......

;D
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Ceteu en 23 de Junio de 2011, 07:33:13 PM
Otro de Jafaem con más sonidos nuevos de motores

http://www.youtube.com/v/zj2qayNidQA&feature=feedu
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Charrua en 23 de Junio de 2011, 10:01:04 PM
Escuchen los sonidos de los motores en los dos video  :o

http://www.youtube.com/v/vkqXC2oUGqI&feature=player_profilepage
http://www.youtube.com/v/-cb6SmK_c2g&feature=related
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Ceteu en 23 de Junio de 2011, 10:20:22 PM
Cita de: GAE_Charrua en 23 de Junio de 2011, 10:01:04 PM
Escuchen los sonidos de los motores en los dos video  :o

http://www.youtube.com/v/vkqXC2oUGqI&feature=player_profilepage
http://www.youtube.com/v/-cb6SmK_c2g&feature=related


Si, Jafaem es un crack con esto de reproducir los sonidos de lso motores. Creo que el más logrado es el del Bf-109. Tiene incluso ese sonido subyacente como sibilante propio del DB-601/5

Me atreví a agrandarte los cuadros del video, Charru, así se ven mejor. Donde dice 200,200 al insertar el flash, tenés que corregirlo y ponerle 600,400 y te queda como en You Tube, pero un cpoco más grande como para verlo sin agrandarlo desde la página del foro.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Charrua en 23 de Junio de 2011, 10:55:06 PM
Si lo se Ceteu no lo hago aveces para no alargar mucho el post, pero vale para los que no sepan.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Popeye en 24 de Junio de 2011, 12:02:31 PM
¿De verdad el sim tiene ese sonido??

http://www.youtube.com/watch?v=su5JWj8Wlec

El minuto 6 más o menos, en el despegue, ahí se oye muy bien y eso que es viejísima la peli. Es hermoso, es al ataquista lo que el 1114 al camionero.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Ceteu en 24 de Junio de 2011, 06:51:59 PM
Lo de Jafaem son mods de sonidos para el sim. Tiene muchos hechos para el IL2
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Pepper en 12 de Julio de 2011, 09:03:14 PM
Me ofrecieron una gtx560Ti y no pude resistirme  ;D
mañana la overclokeo un poco y pruebo hasta donde da para el CoD  2tongue
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 12 de Julio de 2011, 09:38:53 PM
Cita de: GAE_Pepper en 12 de Julio de 2011, 09:03:14 PM
Me ofrecieron una gtx560Ti y no pude resistirme  ;D
mañana la overclokeo un poco y pruebo hasta donde da para el CoD  2tongue

Qué usabas antes?
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Pepper en 12 de Julio de 2011, 09:55:49 PM
Una GTX260 que acaba de heredar la pc de mi copiloto  ;D
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Ceteu en 12 de Julio de 2011, 09:59:21 PM
Jajajaja, Pato no es el único chatarrero...!!!
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Pepper en 15 de Julio de 2011, 12:36:00 PM
Llamado a la solidaridad: ;D

Alguno de los camaradas entendidos en la materia podría poner acá los parches que han ido saliendo y de ser posible de donde bajarlos, graciasssssss
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 15 de Julio de 2011, 12:58:22 PM
Cita de: GAE_Pepper en 15 de Julio de 2011, 12:36:00 PM
Llamado a la solidaridad: ;D

Alguno de los camaradas entendidos en la materia podría poner acá los parches que han ido saliendo y de ser posible de donde bajarlos, graciasssssss

Idem.
Alma el otro día me dijiste que tenía uno de los parches Beta. Lo podrás subir algún host?
Gracias.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Alma en 15 de Julio de 2011, 01:20:17 PM
@Pepper y Castor

http://www.megaupload.com/?d=0H2L4V3J

http://www.1cfiles.com/IL2_CliffsofDover/IL2COD_14413.rar.torrent
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Alma en 15 de Julio de 2011, 01:21:34 PM
Ese es el ultimo parche beta. Mejora mucho la performance. Solo lo pisan sobre la carpeta de instalacion. Saludos/
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Pepper en 15 de Julio de 2011, 03:52:46 PM
A ese ya lo tengo, no lo ponía porque no se si hay otros que hay que poner antes u otros mas nuevos que contienen los anteriores o hay que poner de a uno todos, ni idea...
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Baco en 15 de Julio de 2011, 04:16:37 PM
M iproblema es que al poner la Maddox.dll para que no este en ruso se me tilda...
hay un nuevo dll para el idioma qu esea compatible con el ultimo update?
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Charrua en 17 de Julio de 2011, 03:19:51 PM
http://www.megaupload.com/?d=YM13NO85
Proba con esto Baco yo todavía no pude probarlo
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Alma en 17 de Julio de 2011, 03:42:28 PM
Cita de: GAE_Pepper en 15 de Julio de 2011, 03:52:46 PM
A ese ya lo tengo, no lo ponía porque no se si hay otros que hay que poner antes u otros mas nuevos que contienen los anteriores o hay que poner de a uno todos, ni idea...

Yo primero instale todos y despues con otra instalacion puse directamente ese y anduvo igual pepper.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Charrua en 17 de Julio de 2011, 04:57:48 PM
Cita de: GAE_Charrua en 17 de Julio de 2011, 03:19:51 PM
http://www.megaupload.com/?d=YM13NO85
Proba con esto Baco yo todavía no pude probarlo


Baco este me funciono y te lo deja en la versión 1.02.14821, no se por cual estarán.

Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Baco en 17 de Julio de 2011, 08:39:22 PM
gracias Charru, bajando a ver que onda...
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 18 de Julio de 2011, 03:41:29 PM
Cita de: GAE_Charrua en 17 de Julio de 2011, 04:57:48 PM
Cita de: GAE_Charrua en 17 de Julio de 2011, 03:19:51 PM
http://www.megaupload.com/?d=YM13NO85
Proba con esto Baco yo todavía no pude probarlo


Baco este me funciono y te lo deja en la versión 1.02.14821, no se por cual estarán.



Esa es la última por ahora.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Charrua en 18 de Julio de 2011, 03:50:48 PM
Si es esa la ultima, me olvide de comentar , pude entrar a un server y todo , el tema es que nunca pude poner en marcha el motor para despegar jejeje, no tengo tiempo de ponerme con el manual , despues fui a la escuela y se me colgo el sim ....
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Baco en 19 de Julio de 2011, 01:31:26 PM
Salió la version americana en UBI...
Me llego el mail hoy y ya lo baje..
Lo loco es que yo había cancelado mi órden...Ya veremos si me lo cobran, o como supongo, nunca me devolvieron la guita estos turros....
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Baco en 19 de Julio de 2011, 04:53:54 PM
Me lo sigue tirando en ruso.. la clave del Rara cual es?
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Charrua en 19 de Julio de 2011, 05:04:06 PM
"clave"
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Baco en 19 de Julio de 2011, 05:41:08 PM
chagracia....
AH Felíz Día de la independencia atrasado!!!!
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Alma en 19 de Julio de 2011, 08:23:40 PM
Bueno, en vista de la salida del Cliffs of dover en usa, me gustaria saber si alguien me podria hacer la gauchada de comprarmelo, ya que no dispongo de tarjeta de credito. Obviamente previo deposito bancario por mi parte. Para lo que lo hayan comprado, te dan una clave? Es factible que lo compre otra persona y despues me pase esa key? Saludos y gracias anticipadas.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Baco en 20 de Julio de 2011, 12:55:13 PM
Si Alma te tira un CD KEY y un link de dodne descargarlo...


Che lo anduve probando y pega unso saltos rraros, peor fuera de eso...
Hago mierda el motro en cada vuelo!
Hay que esta rMUY atento a las RPM, y temperaturas.. no se como hacian para volar Y combatir al mismo tiempo....
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Chape en 20 de Julio de 2011, 01:16:19 PM
sí no abris radiador de agua y aceite a los 10s se hacen mierda la camisa y radiador.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Charrua en 20 de Julio de 2011, 04:18:34 PM
Esto es un checklists y algo mas el segundo es el pdf, y el primero la Fuente.

http://simhq.com/forum/ubbthreads.php/ubb/showflat/Number/3342810/Searchpage/1/Main/336919/Words/2GvSAP+Fleas+Data+Sheets+/Search/true/Aircraft_Operations_Checklists.html#Post3342810
http://www.2gvsap.org/flea/OP2GvSAPINST_3710.1A.pdf
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Baco en 20 de Julio de 2011, 04:42:44 PM
Si Cahrru gracias lo tengo, regrese a Sim HQ despues de varios años de no pasar ni a saludar jeje.

Ahora hay que especializarse en un avion jajaja, es un bardo conocer los procedimientos de 25 aviones....
Está genial!
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 20 de Julio de 2011, 05:15:13 PM
Cita de: GAE_Baco en 20 de Julio de 2011, 04:42:44 PM
Ahora hay que especializarse en un avion jajaja, es un bardo conocer los procedimientos de 25 aviones....
Está genial!

Me parece un acierto, fijate que en el IL-2 que volamos, podemos hacerlo en 300 aviones distintos sin mucho cuidado de no exceder solo la Vne, y con el nuevo mod, ahora cuidarse de las G. Pero acá habrá que estar atento a las particularidades de cada avión y sus procedimientos, muy bueno.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Charrua en 20 de Julio de 2011, 05:28:19 PM
Creo que este sim , va a hacer posible desentemente el vuelo humanos contra humanos, ya que la ia con todos estos procedimientos llevara una ventaja gigantesca. Espero qué por hacerlo tan "real" no hagan imposible un vuelo como lo hacían los verdadero.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Balker en 20 de Julio de 2011, 06:04:21 PM
A no ser que tenga una opción básica, si cada avión es tan complejo, este SIM puede no llegar a ser tan masivo como el IL2.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Baco en 20 de Julio de 2011, 06:26:05 PM
Sio, desde las opciones de realismo podes eliminar todas las complejidades.. peor entonces, compremos el Birds of Pray, no?

Hace años que los amantes de los simuladores enviadiamos la compeljidad de sistemas del Flight Simulator en nuestros aviones de combate, y ahora que nos lo dan queremos eliminar las complejidades? Yo pro mi parte estoy feliz! Hay qu estudia rprocedimientos y sguirlos.. seguramente el Sim no será tan masivo.. pero despues de todo nadie quiere un juego masivo que se llene de pendejos de13 año so si?

Lo que si, para meter un avion modeado van a a tener que laburar una punta de años....

Eso, si Si alguna vezz se concreta el Proyecto Galva, no me quiero imaginar vola run jet embarcado con el CoD... ;)
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 20 de Julio de 2011, 06:28:47 PM
Tiene muchas configuraciones para disminuir la dificultad.

Cita de: GAE_Baco en 20 de Julio de 2011, 06:26:05 PM
Eso, si Si alguna vezz se concreta el Proyecto Galva, no me quiero imaginar vola run jet embarcado con el CoD... ;)

Te sorprenderías saber que es mucho más simple. (por mucho).
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Alma en 20 de Julio de 2011, 06:55:50 PM
Cita de: GAE_Charrua en 20 de Julio de 2011, 05:28:19 PM
Creo que este sim , va a hacer posible desentemente el vuelo humanos contra humanos, ya que la ia con todos estos procedimientos llevara una ventaja gigantesca. Espero qué por hacerlo tan "real" no hagan imposible un vuelo como lo hacían los verdadero.

No entendi que quisiste decir charru
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Charrua en 20 de Julio de 2011, 09:02:46 PM
A lo que me refiero , es que un piloto prendía un motor y no lo quemaba en dos minutos y tampoco en diez, creo que muchas veces se quiere hacer tan real un avion que se termina generando una realidad paralela a la que tenia el avion real.

Se exagera por hacer tan complejo algo que no era tan asi. Si hubiese pasado como lo pintan en algunos lados, yo creo que  la segunda guerra mundial se hubiese volados con aviones tripulados por IA ;D.

Por lo que vengo releyendo del manual , hay que prestarle mucha atención a varias cosas que nos van a jugar muy en contra si volamos contra la IA que lo genera automáticamente, cosa que no pasaría con humanos.

En definitiva los que volaban estos aviones y conseguian tantas victorias, eran personas como nosotros y los aviones no eran tan difíciles de volar y mantener en el aire, si no saburo sakai no hubiese regresado a la  base como lo hizo y lo cuenta en su lilbro.

No se si me hice entender, ojo me encanta que los simuladores se hagan mas reales, pero no surrealistas .

Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Tucan en 20 de Julio de 2011, 10:01:22 PM
yo creo que todo biene con la practica,
recuerden que antes que aces eran exelentisimos aviadores,
dentro de la epoca y las tecnologias tambien habian distintos tonos de gris, como por ejemplo un LA alcanzaba los 500km/h pero luego de tocar al menos dies comandos y el FW190 lo hacia casi todo automaticamente.

creo que antes de enfrentar a la IA vamos a tener que entrenar entrenar y entrenar mas, para llegar al nivel de exelencia que tenian estos caballeros del aire a la hora de comandar sus maquinas.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Baco en 21 de Julio de 2011, 12:26:48 AM
Charru, no es qu eesten mal modelados, es qu eno etemos la cancha.
Pensa en manejar un auto.

Si no le agarras la mano al embriage, es un quilombo. Cualquier persona que no maneja, si le das un simulador exacto de manejo, te va a decir: No puede ser, esto no es tan dificil en la realidad, el tachero , me lleva de taquito al cole, y no anda presioando el embriague tanto...

Esto es lo mismo. los pilotos de verdad, manejaban el Picth, y el radiador, de memoria, sin pensarlo, por el ruido del motor... Vos cuando manejas, no venis mirando el indicador de RPM,s y a las 2300 vueltas exactamente metes tercera... Lo haces sin pensar... perr la primera vez que te subiste al auto seguro que te cagaron a pedos mas de una vez no?

Esto es lo mismo.. Una vez que le agarres la mano no te va a resultar tan raro...
Pensa que el piloto volaba por lo menos 10 horas, antes de salir solo.. decime con la mano en el corazon estuviste 10 horas ya con el sim? con un instructor al lado?.. bueno, esto es lo mismo... Ademas el trabajo del piloto hera aprender a volar, no ir a su segundo trabajo despues y ademas ocuparse de su familia hacer los deberes etc....

Ya le vamos a agarra la mano, Charru!
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 21 de Julio de 2011, 01:38:12 AM
Cita de: GAE_Baco en 21 de Julio de 2011, 12:26:48 AM
Charru, no es qu eesten mal modelados, es qu eno etemos la cancha.
Pensa en manejar un auto.

SI no le agarras l amano al embriage, e sun quilombo. Cualquier persona qu eno maneja, si le das un simulador exacto de manejo, te va a decir: No peud eser, esto no e stan dificile en la realidad, el tachero , me lleva d etaquito al cole, y no nada presioando el embriague tanto...

Esto es lo mismo. lso pilotos d everdad, manejaban el Picth, y el radiador, de memoria, sin penmsarlo, rpo el ruido del motor... Vos cuando manejas, no vensi mirando el indicador de RPM,s y a las 2300 vueltas exactamente metes tercera... Lo haces sin pensar... peor la primera vez que te subiste al auto seguro que te cagaron a pedos mas de una vez no?

Esto es lo mismo.. Una vez que le agarres la mano no te va a resultar tan raro...
Pensa que el piloto volaba por lo menos 10 horas, antes de salir solo.. decime con al mano en el corazon estuviste 10 horas ya con el sim? con un instructor al lado?.. bueno, esto es lo mismo... Ademas el trabajo del piloto hera aprender a volar, no ir a su segundo trabajo despue sy ademas ocuparse de su familia hacer los deberes etc....

Y ale vamos a agarra la mano, Charru!

Completamente de acuerdo.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Ceteu en 26 de Julio de 2011, 11:38:18 AM
Un muy buen video

http://www.youtube.com/v/OBsFkAP48iI&feature=feedlik
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Charrua en 26 de Julio de 2011, 09:32:54 PM
Que buen vídeo, me gustaría escuchar mas motores.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Balker en 26 de Julio de 2011, 11:24:04 PM
Excelente video!
Por un momento me creí que esa era la cara de los pilotos y no una animación...
Pero sería lo único "de mentira" del video. Un nivel de detalle espectacular.  2ok
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Alma en 27 de Julio de 2011, 09:37:46 AM
Una porqueria este simulador... que paso al final con las patentes de que tanto se hablaba? las pusieron?
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Charrua en 27 de Julio de 2011, 10:06:22 AM
Cita de: GAE_Alma en 27 de Julio de 2011, 09:37:46 AM
Una porqueria este simulador... que paso al final con las patentes de que tanto se hablaba? las pusieron?

Estan en los camiones ... ;D
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Alma en 27 de Julio de 2011, 11:12:17 AM
Lo iba a comprar, pero ahora que me decis eso...  :P :P
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Ceteu en 28 de Julio de 2011, 12:42:50 AM
Otro del mismo del anterior, flightsimmachinima. Más corto, pero pone el acento en efectos visuales y de daños del sim.

http://www.youtube.com/v/Ut2RX0HBdXE&feature=related
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Ceteu en 20 de Agosto de 2011, 04:00:44 PM
Si pueden , veánlo en 1080

http://www.youtube.com/v/F9KLw8rMY7s&feature=feedu
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 23 de Agosto de 2011, 09:37:09 AM
August 6 2011 Development Update
Hi everyone.

Here?s what we?ve been doing, and what we?re planning for the nearest future.

The main areas of development are:

1. Graphics. Our graphics team is in the middle of a dramatic revision of our graphics engine. The new engine, still in alpha stage, is both faster and better looking. I won?t get into the technical details, but in a word it?s faster and more streamlined.
From the appearance point of view, the change is equally as dramatic but is easier seen. Colors are calculated differently, especially in terms of distance. I?m attaching some screenshots showing before and after. The colors are not yet tuned, and there are some other issues but we are much happier with the game?s visuals today than we?ve been for quite some time.

2. Sound. As I?ve mentioned earlier, we?re completely redoing our sound engine from scratch. The work is being done in three stages. Stage 1, alpha, where we test basic functionality with some bare-bones samples has been passed a while ago. Stage 2, beta, where we have all aircraft sounds complete, and have some bare-minimum sounds for other objects, is almost here. Stage 3, a complete sound engine with all object and ambient sounds, will follow.
What we have now is brand new DB601, Merlin, Mercury, and Jumo 211 engines in a new environment, infinitely more stable and supporting realistic sounds from dozens or hundreds of engines within hearing distance. Various secondary and tertiary sounds are also there ? G loads, flutter, controls movement, etc. The aircraft feel alive, especially when you?re inside the cockpit.

3. Physics. We are doing a major rewrite of some portions of aircraft landing gear physics (i.e. landing, taxi, take-off) as well as major changes to our secondary physics (ships, vehicles, debris, etc).

4. Models. We have quite a few new aircraft variants in the oven, and our ground modeling team has finally finished a major task that perhaps too few people will appreciate. We?ve completed a huge library of historical German rail engines and cars.

Timeline wise, what we?re looking at is a beta sound patch in a minimum of 2 weeks, and at least a week of tests for that. The new graphics will also be included with it. The same upcoming patch will also include some new aircraft and most likely the German trains. Due to all new sounds, it?ll be one of the largest patches so far, but still way under a GB.
(http://forum.1cpublishing.eu/attachment.php?attachmentid=6782&d=1312652794)

(http://forum.1cpublishing.eu/attachment.php?attachmentid=6783&d=1312652804)

(http://forum.1cpublishing.eu/attachment.php?attachmentid=6784&d=1312652809)

(http://forum.1cpublishing.eu/attachment.php?attachmentid=6785&d=1312652812)

(http://forum.1cpublishing.eu/attachment.php?attachmentid=6786&d=1312652816)
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Pepper en 23 de Agosto de 2011, 12:44:14 PM
No pude hacerlo andar en forma normal con la placa nueva, me tira muchos bugs visuales, así que lo tengo abandonado, igualmente alguien lo está volando? porque según leí por ahí se fueron tanto al carajo con el realismo que es una tortura volar y muchos dieron marcha atrás.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Balker en 23 de Agosto de 2011, 12:47:11 PM
Por lo que dicen, pareciera que están haciendo un SIM nuevo...
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 23 de Agosto de 2011, 01:34:19 PM
Yo no lo volé más. Estoy esperando que el simulador sea "amigable".
Eso quiere decir:
Estable (razonablemente a un producto de +6 años de desarrollo y 50 dolares de valor), depurado, que ande en red, que lo pueda comprar físicamente (no steam).
Sigo creyendo en este simulador, me parece que es el futuro, pero lo largaron tan pero tan verde que ahora es un signo de pregunta.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Charrua en 23 de Agosto de 2011, 02:06:24 PM
Cita de: GAE_Castor en 23 de Agosto de 2011, 01:34:19 PM
que lo pueda comprar físicamente (no steam).

Olvidate, gente que lo compro "fisicamente", le dan un CD con un instaldor donde lo tenes que bajar de internet ;D
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 12 de Septiembre de 2011, 08:04:25 PM
Salió BETA Patch v 1.03.15527

CitarBETA NOTE
* RUSSIAN README: Извините, не успеваем перевести!
* ENGLISH README: This readme is only partial;
* SOUND: Still working on the content for the new engine, but many of the features are already present in this build;
* MAPS: No new missions are provided for these in the beta version of the patch.

MAIN
* Drastically reworked graphic algorithms dealing with in-game color;
* Rewrote the sound engine from scratch;
* Added three new multiplayer maps: Steppe (medium), Fields (small), and Scimitar (small);
* Updated multiplayer GUI to allow users to easily select a position in an existing plane.
* Added two new aircraft - Bf. 109 E-4 and Bf. 109 E-4/B. These two are equipped with MG/FF-M cannons and so make use of the famous Minegeschoss.

AIRCRAFT - MAIN
* Reworked routines for gyro bombsights;
* Removed allusion to Engine 4 from He 111 model;
* Improved memory consumption for multi-crew aircraft;
* Airborne status is now checked correctly even if the aircraft in question departed prematurely;
* Landing status should be applied correctly when ditching in water;

VISUALS
* Reworked bombardier cockpits in aircraft so affected (He. 111 and Ju. 8 to accomodate new Lotfe gyro routines;
* Small caliber bullet hits on the ground now show difference in material being hit;
* Modifications in Blenheim's damage visuals;
* Added a range of visual SFX for higher-caliber guns;
* New bombsight visuals in Blenheim bombardier's cabin;
* Returned the famous Il-2 stall sound effect;
* Doubled the distance at which the tracers can be seen.

PHYSICS & A.I.
* Increased Lotfe bombsight gyro operational limit to 15 degrees of aircraft roll / pitch;
* Lotfe type bomb sight now stabilizes aiming platform to horizontal plane;
* Removed sudden jump in view angle when viewing through Lotfe ocular and moving bomb sight elevation for the first time in the flight;
* Increased side slip input limit to +/* 30 degrees for the Lotfe bomb sight;
* Made Kurssteuerung mode 2 for level bombers. This mode will also stabilize the aircraft in level flight;
* Reworked motor startup routines to accomodate new options available in the new sound engine;
* Adjusted ricochet angles on firm surfaces;
* Redesigned bomb sight in Blenheim and made it easier and more realistic to use;
* Blenheim bomb sight plane is now adjustable to reflect changes in plane AoA in level flight. Correction is applied automatically over a period of sustained flight and can compensate up to 3 degree changes in plane attitude;
* Fixed issue where overstress would inflict damage to airframe regardless of the Vulnerability difficulty setting.

NETWORK
* Changes to bombs' detonators setup will now be carried over once applied without the need to rejoin the server;
* Increased Lotfe bombsight gyro operational limit to 15 degrees of roll / pitch. This will give more tolerance to aircraft maneuvers as strict limits put too much obstacle to communication between bombardier and pilot while playing on-line;
* When flying as a bombardier, you should now use "Aircraft - Drop Ordnance (Bombs)" key (instead of "General - Fire Current Weapon" key) to drop bombs. This will remove confusion of on-line bombardier players who could not drop bombs using the key we're accustomed to.

AIRCRAFT - MISC.
* Decreased bombsight altitude indents by ten times. This will give you more control of the altitude input and make bomb sight aiming more precise;
* You can now switch off the boost cut-out control in Spitfires.



Download links - RUSSIAN
The file is 499 MB (524,281,733 bytes)
torrent: http://www.megaupload.com/?d=55442AUK
direct link (megaupload): http://www.megaupload.com/?d=CCGAAQ9T


Download links - ENGLISH
The file is 499 MB (524,287,214 bytes)
torrent: http://www.megaupload.com/?d=JLF4FU6J
direct link (megaupload): http://www.megaupload.com/?d=MA26GNU1
Last edited by luthier; 09-06-2011 at 05:53 PM.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Chape en 12 de Septiembre de 2011, 08:23:29 PM
Bajando
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Alma en 12 de Septiembre de 2011, 11:13:44 PM
Cita de: GAE_Chape en 12 de Septiembre de 2011, 08:23:29 PM
Bajando
Idem
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 12 de Septiembre de 2011, 11:48:58 PM
Instalado y corriendo. Le voy a dedicar un poquito de tiempo a ver que tal está al momento.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 05 de Octubre de 2011, 03:43:51 PM
Patch Beta 2 - v15866 - October 5, 2011
Hi everyone,

The beta continues!

We are generally happy with the updated colors and lighting. The sound is also more mature than in the previous beta.

We are however concerned about stability and performance on various hardware. If you still experience reduced FPS, we want to know your system specs, including graphic driver version and in-game graphic settings.

If you ever experience a crash, we want to see your crash dump! There is a
Cppcrash
Folder under your main game install
([Program Files]\Steam\steamapps\common\il-2 sturmovik cliffs of dover)
Which contains a .dmp file for each game crash.
We?re very interested in those. Please forward them to
ishevchenko (at) 1cpublishing.eu
along with your system specs and the description of what you were doing at the time of the crash.
NOTE: we will be looking at all your crash dumps, but I may not necessarily be able to answer general questions or suggestions (while I do read them all)

Here?s the patch readme:

Quote:
MAIN
* Drastically reworked graphic algorithms dealing with in-game color;
* Rewrote the sound engine from scratch;
* Added three new multiplayer maps: Steppe (medium), Fields (small), and Scimitar (small), as well as a few basic online missions for them;
* Updated multiplayer GUI to allow users to easily select a position in an existing plane, and to see the number of planes within each side before selecting it;
* Added two new aircraft - Bf. 109 E-4 and Bf. 109 E-4/B. These two are equipped with MG/FF-M cannons and so make use of the famous Minegeschoss.

AIRCRAFT - MAIN
* Bf. 109 E-4 has been equipped with Komandgerat airscrew automation;
* Reworked routines for gyro bombsights;
* Removed allusion to Engine 4 from He 111 model;
* Improved memory consumption for multi-crew aircraft;
* Airborne status is now checked correctly even if the aircraft in question departed prematurely;
* Landing status should be applied correctly when ditching in water;

VISUALS
* Reworked bombardier cockpits in aircraft so affected (He. 111 and Ju. 8 to accomodate new Lotfe gyro routines;
* Small caliber bullet hits on the ground now show difference in material being hit;
* Modifications in Blenheim's damage visuals;
* Added a range of visual SFX for higher-caliber guns;
* New bombsight visuals in Blenheim bombardier's cabin;
* Returned the famous Il-2 stall sound effect;
* Doubled the distance at which the tracers can be seen;
* You will no longer see engine exhaust fires when viewing in a HUD-only cockpit mode;
* Reversed movement of throttle and mix in D.H. 82;
* Fixed distance input error in gunsight for Spitfire and Hurricane;
* Fixed glitch with Bf. 110's prop hub tactical colour band;
* Added spinner colouring to Ju. 88.

PHYSICS & A.I.
* Increased Lotfe bombsight gyro operational limit to 15 degrees of aircraft roll / pitch;
* Lotfe type bomb sight now stabilizes aiming platform to horizontal plane;
* Removed sudden jump in view angle when viewing through Lotfe ocular and moving bomb sight elevation for the first time in the flight;
* Increased side slip input limit to +/* 30 degrees for the Lotfe bomb sight;
* Made Kurssteuerung mode 2 for level bombers. This mode will also stabilize the aircraft in level flight;
* Reworked motor startup routines to accomodate new options available in the new sound engine;
* Adjusted ricochet angles on firm surfaces;
* Redesigned bomb sight in Blenheim and made it easier and more realistic to use;
* Blenheim bomb sight plane is now adjustable to reflect changes in plane AoA in level flight. Correction is applied automatically over a period of sustained flight and can compensate up to 3 degree changes in plane attitude;
* Fixed issue where overstress would inflict damage to airframe regardless of the Vulnerability difficulty setting;
* Fixed an issue where D.H. 82 could retain traction when the engine part was shot off;
* Adjusted head shake level for overspeed effects;
* Increased critical airspeed for Bf. 110 to 650 kph;
* You will no longer suffer certain control difficulties below critical airspeed;
* Removed velocity threshold for leading slats operation;
* Decreased default harmonizing distance for G.50's guns to 200 meters;
* Reworked the way altimeter reacts to pitot icing;
* Lowered the speed at which airframe is defrosted;
* Fixed stuttering movement of He. 111 P's propellor pitch and indicator;
* A.I. artillery gunners will no longer commit suicide by shooting the concrete wall of the bunker they are stationed in.

NETWORK
* Changes to bombs' detonators setup will now be carried over once applied without the need to rejoin the server;
* Increased Lotfe bombsight gyro operational limit to 15 degrees of roll / pitch. This will give more tolerance to aircraft maneuvers as strict limits put too much obstacle to communication between bombardier and pilot while playing on-line;
* When flying as a bombardier, you should now use "Aircraft - Drop Ordnance (Bombs)" key (instead of "General - Fire Current Weapon" key) to drop bombs. This will remove confusion of on-line bombardier players who could not drop bombs using the key we're accustomed to;
* Added new server settings that determine the message format for new air group creation To use, please add a new section to confUser.ini for the regular, or to confs.ini for a dedicated server: [MsgLevel] ActorCreateAlly=1 ActorCreateEnemy=2 , where ActorCreateAlly are the messages for friendly planes, and ActorCreateEnemy for the opposing side, whatever they may be for each player: 0 - No message; 1 - Full message: army, quantity, type, location; 2 - Army, quantity, and type only 3 - Army and quantity only. NOTE: You only need to do this if you run your own multiplayer server.

AIRCRAFT - MISC.
* Decreased bombsight altitude indents by ten times. This will give you more control of the altitude input and make bomb sight aiming more precise;
* You can now switch off the boost cut-out control in Spitfires;
* Corrected a typo where propellor and oil radiator controls for separate engines had increase and decrease key bindings swapped in controls setup panel;
* Fixed keyboard propellor pitch controls getting jammed into a narrow range;
* Directional controls feedback will no longer disappear from info windows every time you reenter the game.
The download links are here:

Download links - RUSSIAN
The file is 678 MB (710 951 991 bytes)
torrent: http://www.1cfiles.com/IL2_CliffsofD...ru.rar.torrent
direct link (wupload): http://www.wupload.com/file/30786878...D_15866_ru.rar


Download links - ENGLISH
The file is 678 MB (710 944 061 bytes)
torrent: http://www.1cfiles.com/IL2_CliffsofD...66.rar.torrent
direct link (fileserve): http://www.fileserve.com/file/JEf6zME/IL2COD_15866.rar
direct link (wupload): http://www.wupload.com/file/307868784/IL2COD_15866.rar

IMPORTANT NOTE: Please clear your game cache prior to installing the patch.
([Documents]\1C SoftClub\il-2 sturmovik cliffs of dover\cache)
Otherwise the patch may run with various graphical glitches.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 15 de Octubre de 2011, 11:26:26 AM
El mejor review que leí hasta el momento.

IL2 Cliffs of Dover August 2011 review: it isn't all bad news, August 13, 2011
By T. J. Slee
VERSION TESTED: 1.02.14821

This review is based on v 1.02.14821, which is latest available patch as of 19 July 2011. It was expected, or hoped, a new patch would be released to coincide with the release of the game in the USA on July 19, but this didn't eventuate. This latest patch included a new aircraft, the Bf109e, a new ship model, some bug fixes (customisable loadouts are now possible) and a GUI update for online play. Wingman radio commands were deactivated (rather than fixed) - a fix is planned for a future update so don't bother using until then.

INSTALL

The review version was a DVD bought via the Ubisoft.eu website. It arrived within a few days of ordering, in a standard DVD case with what looked like a nice, thick, printed manual. As a simmer of the old school, I do love a printed manual...but my joy was short lived. I had been sent a dual language version - English and...Greek! So half of the manual was just hieroglyphics to me. The manual contains the essentials for getting the sim up and running but I suspect there is a large learning curve if you are not already familiar with the IL2 world of sims and the fact that the manual only covers a tenth of the options and information that are available within the sim. For example, fully a third of the manual is devoted to the 'Options' section of the sim, and even that doesn't cover the full range of customisations available to the user. The section on the flyable aircraft is minimalistic by contrast, just 30 pages, so if you are hoping for a full flight manual for each of the aircraft in the game you will be disappointed and a full flight manual is indeed needed by any sim pilot who intends to fly the machines in Cliffs of Dover using 'Complex Engine Management' with nearly every toggle, switch, knob and lever in the cockpits of this sim fully functional.

The actual installation was a breeze. Putting the DVD into the PC resulted in an automated install process which linked to 'Steam' (an internet connection is needed), and downloaded the latest version of the game in about ten minutes on my 10mbit DSL connection. I had no installation issues and within about 15 minutes was at the opening screen of the sim configuring my audio and video options - more on that later.



(The first thing you will want to do is turn off the Cliffs of Dover menu theme music! It sounds like it was recorded by a manic Russian organist on his Nintendo Wii DJ program.)

I also installed on a second machine a short time later. Problems with product key, activation, licenses? None. The Steam account knew who I was, and the second install was simpler than the first.

OPTIONS

As mentioned, there are sixty pages devoted to these in the manual, so we won't go through all of them now. But I will highlight some of the more innovative or unusual.

Under 'Realism' you will find 'Anthropomorphic control'. This is a well intentioned attempt at 'hi-fidelity' simulation which is especially relevant if you are flying with complex engine management enabled (ie you want to flick all the switches yourself) This option limits the amount of things you can do at once, since Battle of Britain (BoB) pilots didn't have HOTAS style control sticks - so moving the throttle and holding the stick will mean you don't have a 'hand' free to move a flap lever. It also means for example each engine will need to be started individually in twin engine machines, rather than with a single key press.



Realistic bombing - this option has caused much consternation as it allows the ability for the player to use different 'fuses' with each bomb type, and achieve delayed fuse effects. If you are not aware it is enabled, and you don't choose the right fuse for your mission, you may find your bombs skipping across the ground without exploding (an effect which was reduced in one of the first patches), penetrating targets like ships without exploding, or exploding prematurely before your aircraft has time to clear the blast zone. It isn't fully described in the manual, but there is much discussion and help to be had online on how to set the right fuse with the right ordnance.



Complex engine management - if you have ever wondered why Cliffs of Dover took six years to complete, this is one of your answers. Despite once claiming that 'clickable cockpits are not interesting except to about 3% of flight sim players' Cliffs of Dover developers chose to implement fully clickable cockpits in all flyable aircraft. These are enabled through the 'Complex Engine Management' (CEM) option and it is not a misnomer. Flying an aircraft in Cliffs of Dover with CEM is fully akin to the same experience in FSX. You will have to follow slavishly the typical engine startup routines of the day, manage raditor and cowling settings, mixture, prop pitch and boost, monitor water and oil temperatures...and if you don't you could find yourself sitting on the edge of the airfield with an engine in ruins before you have even started to taxi!



But even without CEM enabled you can still enjoy the ability to play with other toggles and switches in the cockpit with a click of the mouse. Trim wheels, gear levers, canopy hatches, bomb bay doors etc etc can all be manually switched if you haven't assigned them to a key press, which is a godsend if you enjoy swapping between aircraft types without having to reload a new joystick configuration each time.

Aircraft or position switching - uniquely, Cliffs of Dover enables the player to jump both from machine to machine on his own side during any dogfight, but also from machine to machine on the enemy side. This ability can be toggled on and off in the options. In machines with more than one crew position, like the Bf110 or bombers, you can switch between crewable positions, and thus play as bombadier, or gunner.

Video options are very scaleable - most players these days can find a range of video options for Cliffs of Dover that will enable the game to run smoothly on their PC as virtually every video effect in the game can be customised, from turning off or minimising the number of objects such as houses, trees, roads, grass and damage decals to reducing the quality of textures, turning off clouds, shadows, and adjusting anti aliasing. You can enable an anti epilepsy filter too if desired, at the cost of a considerable hit to your framerate. This review was conducted on two machines:

A gaming laptop - ASUS G73J, GeForce GTX490 1.5GB, Core i5, 4GB RAM, W7 Home and;

A 2 year old home built gamer PC - ATI 9600GT 1440 x 900 512MB, Intel Core Duo 3GHz, 2GB RAM, Vista Home.

Personally I turn off what I consider to be superfluous eye candy even on the newer laptop (read 'just about all ground related graphics'), to get the smoothest flight experience and because I just find the computer drawn trees, model houses, cars and AA guns to be immersion destroying. That's just me. On the 'Eagle Day' quick mission in the game, which puts a reasonable number of aircraft in the air on both sides, the ASUS laptop can run at around 30 fps in native resolution with settings at medium. Setting 'trees' to high or textures to 'high' drops the FPS and causes micro stuttering on this machine. Overall the impression of detail is very nice, though a little cartoony and far from the near photorealism of something like Rise of Flight.



Perhaps surprisingly, the 2 year old dual core Nvidia GT9600 PC can also run Cliffs of Dover (see Stuka shot below) - so if you have an older machine don't despair! This machine averages 20-30 FPS with all settings at low, except for aircraft related graphics which are set high so that the aircraft still look good. Trees are set to Vlow, roads off, textures low, shadows off.



Which obviously will not be satisfying if you fly sims for the eye candy, but at 2,000 metres in a sweaty furball between fighters and bombers, it won't worry you that you can't see individual trees below. It isn't a trouble free ride though and I only did it for comparison purposes, because the game very quickly soaks up available memory and doesn't release it between missions, meaning that after one or two missions the game starts to slow and stutter, and a clean boot is needed to flush the memory and get max FPS again.

User experience indicates that video card RAM is the FPS bottleneck in Cliffs of Dover. Quite simply, the more, the better.

How does it compare graphically to other sims? That is entirely a matter of taste, but here is a video shot on the same PC comparing the three major Battle of Britain era sims - Wings of Prey, BoBII and Cliffs of Dover. You be the judge!



Aircraft options: it has to be mentioned that this area of customisation in the game is largely non working. The intention is that the pilot, the visual weathering of the aircraft, paintscheme, kill markings, type and loadout and a dozen other variables can all be customised so that if you load a quick mission using eg a Bf109e3, it will use your preferred Bf109e3 settings each time. At the current time, any changes you make don't save between sessions, so don't bother.



Which is a shame because this is the sub-menu which includes an option for simulating engine/structural damage. Set 'physical weathering' (strange term) to 100% and hypothetically you dramatically increase the chances of random system or structural failure in the aircraft.

Loadout: Under aircraft options the player has unprecedented control over the ordnance loadout on their machines, from fuel load, ammunition type for guns, to bomb type and fuse type. The detail is such that the player can even select a specific area of an ammunition belt and for example, load tracers only at the end of a belt to help you identify that you are running out of ammo. With this latest patch some of these options have become available - just remember to 'save' or 'OK' every single screen when you make changes!

SINGLE PLAYER GAME

There are three options for players who enjpoy off-line gaming. A 'Quick Mission' builder, pre-made or user-made 'Single Missions', and two scripted 'Campaigns', one for RAF and one for Luftwaffe.



Training: A lot of love has been lavished on this element of the game, and putting you in the trainee seat of Tiger Moth with an ascerbic instructor telling you what to do works well. There is a general introduction to flight, takeoff and landing training and some more advanced learning opportunities such as stall and spin recovery. I didn't spend too much time on these missions myself, and in various forums players have reported problems with mission design (mission 'failure' and a ticking off from an instructor even though all waypoints and goals were met.) I can't speak to this, though I can report that recovery from a spin in a Tiggie in training does NOT prepare you for recovery from a spin in a Bf109 in the middle of a dogfight!



Quick mission builder (QMB): Full credit to the Cliffs of Dover team for once again getting this right. I say that after the painful experience of seeing a terrible implementation of the concept in Wings of Prey, where it is only possible for the player to set up quick missions for their own (single) aircraft against up to 16 enemies, with no ability to add wingmen on their own side. You can select time of day, weather and altitude. The Cliffs of Dover quick mission generator has a very intuitive interface which enables the player to set up a group of planes on each side, choose the aircraft types, and fly for either side. There are no meaningless restrictions, so if you want to fly RAF Hurricanes against RAF Spitfires, you can.





Again, the missions are occasionally buggy. The quick raid on Hawkinge actually has Ford airbase as its target. And if you only choose one opponent (instead of many) in some missions, they will completely ignore you.

One parameter which is unfortunately missing, and strangely so, is the ability to pick the skill level of the AI enemy. As it is not user selectable, it must be randomly assigned. It was possible to do so in the earlier IL2 sims, and is pretty much the norm in all other sims. It is possible in the full mission builder that ships with Cliffs of Dover, so why not in the QMB?

Single missions: The game ships with a small selection of canned, scripted 'single missions'. Various parameters can be adjusted in a QMB style interface. These missions are more complex, and often involve dynamic or random elements and scripted events. For example the 'Liberation' mission has three phases (a mini campaign in one mission). Each phase impacts on the next through the players results and decision making. The introduction sets out the background and strategy and the necessity for the player to work closely with ground units in order to complete the first objective. As with IL2, it will be the user community that builds out this section of the game in future, if Cliffs of Dover succeeds in generating a following.

Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 15 de Octubre de 2011, 11:28:21 AM
Campaign: There are two 'stock' Battle of Britain campaigns included, one from the RAF viewpoint and one from the Luftwaffe. Both comprise a series of scripted missions with pass/fail mission objectives. Luckily the player can choose to progress to the next mission even if the mission objective is deemed 'not met'. Which is important because both campaigns smell of rushed production, with hidden or incorrect mission parameters, missing targets or objectives, misplaced waypoints and completely unconnected 'end of mission' summaries that bear no relation to the action the player has just experienced.



It is hard to be objective about these campaigns. So I won't. The RAF campaign is a joke. It takes a first person approach attempting to give a little personal immersion to the storyline for the player. It fails in this completely, because an important element of immersion is REALISM. If a British officer is speaking in 1940 and says 'You guys', realism is out the door straight away. Tyhe language, the missions and scenarios in this storyline are quite simply so ridiculous any sense of immersion is completely lost. It is a campaign storyline worthy of a Japanese console game developer, not a historical flight sim.

On top of this, it is quite simply poorly made, and this hits you in the face in the very first mission. The mission briefing tells you a convoy is under attack and your target is Stukas. When the mission starts you are sitting in your cockpit on the runway with Do17s conducting a low level raid. There is no convoy, no Stukas. The post mission briefing however (whether you survive or not - apparently death doesn't disqualify you from attending the post mission briefing, presumably as a ghost?) congratulates you on your efforts against...you guessed it - the non existant Stukas.

Enough said on the RAF campaign.

The Luftwaffe campaign is another matter though. If you play the RAF campaign and find yourself throwing up into your waste basket, do not make the mistake of thinking the Luftwaffe campaign is more of the same. Instead, it is a series of mini-campaigns, based on historical events, and showcasing each of the main Luftwaffe aircraft types. Although this means that the player gets thrown back and forth in time in a quite disconcerting fashion (when you finish your Bf109 mini campaign in September 1940 the next mission finds you back in July 1940 in a Bf110) it provides quite an engaging variety of missions as long as the player takes the glass-half-full approach to the missions to get the best out of them. If you are a glass-half-empty type, then the occasional missing waypoints, incorrect loadouts and other mission design glitches would frustrate the heck out of you. Example, in one of the missions you are ordered to conduct a 'Jabo' style hit and run bombing raid on a British airfield in your Bf109, together with a staffel of Bf110s. Unfortunately, there are no bombs loaded on the 109s and no way to correct this in the loadout screen. So you could either just curse the mission designer and give up, or do what I did, and treat it as an escort mission. A lot of the time small mission design issues can be overcome with a bit of flexibility on the player's part. I have to say that when this campaign came to a close, I wanted more - which is a positive thing.



Online play: In the pre release publicity notes, 1C bragged about 'massive 128 player online aerial battles'. Perhaps that was possible over a LAN in a Moscow office. So far true online play has been a very frustrating experience, and much effort has been put into the next patch to try to improve it. Among the issues keeping players away from the online game are a complex and unintuitive interface (slightly improved in a recent patch), sound glitches (many players experience no sound at all in online games but disabling trees in the graphics settings has - strangely - provided a workaround for some) and poor FPS on the main game map.

The devs actually recommend not playing online games on the main SE England game map due to poor FPS. A Battle of Britain game where you are recommended not to play over England? Hmmm.

The whole beauty of this historical scenario was the anticipated ability to fly large scale coop missions in one of the biggest aerial battles in history over SE England in 1940. It is mystifying that the team that dominated online simming for years with the IL2 series could so spectacularly screw it up with their future flagship. But they did.

Stay tuned. Online play was one of the core strengths of the IL2 series. If this series is to live beyond Cliffs of Dover, 1C will have to fix it.



FLYING AND FIGHTING

Let's face it, this is why most people will be buying this sim. So what can you expect?

Aircraft: the list of flyable aircraft that made it into the game is comprehensive, and more varied than other available study sims like Battle of Britain II. Included are (with a * next to machines not available in, for example, Battle of Britain II):

Bf109e 1 (added in latest patch)/3/3b

Bf110C4/7

Blenheim IV*

BR20M*

G50*

He111H2/P2*

Hurricane DH5-20/Rotol

Ju87 B2

Ju88A1*

Spitfire I / II / IIa

Tiger Moth



Non flyable machines include:

Avro Anson*

Bristol Beaufighter*

Bf108*

CR42*

Defiant

FW200*

Gladiator*

He115*

Sunderland*
Walrus*

Wellington*

There are those who complain about lack of content and gameplay in this sim, and it is true it lacks a truly engaging dynamic campaign or persistent online coop world, with pilot progress, rank progression, medals etc a la Rise of Flight's new campaign mode. But as a historical survey sim, for enthusiasts who like exploring the implementation of dozens of flyable aircraft and variants, Cliffs of Dover has hundreds of hours of potential.

Flight models and experience of flight: Having never flown the real thing, I can only compare with the experience of flying the same machines in other hi fidelity sims, like FSX, or Battle of Britain II. I personally believe the gold standard in Spitfire simulation is the A2A simulations Acu-sim Spitfire I/II for FSX which PC Pilot has dubbed, "... the best WWII aircraft ever produced for MS Flight Simulator." Having spent about 20 hours in that machine in FSX I can't disagree, but I have to say the Cliffs of Dover Spitfire is very close. I'm not a clickable cockpit fanatic, and don't have the patience to go through full startup procedures, but I like fiddling with trim, mixture and prop pitch in flight and both the A2A and Cliffs of Dover machines deliver full realism. In flight in the Cliffs of Dover Spitfire you feel like you are behind the reins of a thoroughbred quarterhorse, able to pirouette on a wingtip, while in the Emil you feel like you on a cannon armed warhorse.

The player is certainly required to play to the strengths and weaknesses of each machine type - using the bunt, dive and climbing agility of the 109 or the Hurricane and Spitfire's turning ability. The Bf110 has considerable straight line speed when spooled up and an awesome concentration of firepower, but should never let itself get into a knife fight. I have not yet sortied in the Italian fighters.

The bombers are all mediums, not heavies, and thus can manage a degree of turn and bank to evade enemy fighters, but unlike in Wings of Prey, you won't see them trying to dogfight. Flying the He111 is more difficult than it seems though - purely because the beautifully modelled cockpit with its screwy off center canopy is disorienting. As pilot, you have no natural internal cockpit lines to orient yourself to. Engine management in a damaged bomber is a huge challenge, as it should be.

Level bombing in the He111 using the bombsight, either in easy or full mode, is a role that would require hours to master. Just as in real life, it involves computing the difference between indicated and ground air speed, adjusting for altitude, velocity and inputting all of these into the bomb sight mechanism. Personally, and I know this will horrify full realism fans, I find dead reckoning (external view downward from tail over the nose of the bomber) is easier and just as accurate

The Stuka unfortunately is overmodelled in several departments. It can turn with, and in fact, out-turn, an AI flown Spitfire. Clearly, it shouldn't. I can also hold my own in a 1-1 dogfight between the Stuka and Spitfire in a quick mission, with climb and acceleration that really doesn't belong to a crate like a Ju87. In one campaign mission, I destroyed 2 Spitfires and damaged a third in my Stuka. If the real Stuka has been such an Uber fighter, the BOB might have turned out differently!

Sounds: Again this one is hard to be objective about, but the sound samples used in Cliffs of Dover can only be described as fair. To my untrained ear, many sound synthesized, which seems unnecessary in a world where a developer can purchase a commercial license for an authentic sound package for a specific Merlin or Daimler engine type for less than 200USD. Gun samples in particular sound synthetic. The devs have openly admitted many of the sounds in the sim are `placeholders' which is a shame, but at least the import is that they will be updated in a future patch. Users are not waiting, and are already releasing their own sound mods.

Damage modeling: There is no prop sim on the market able to match Cliffs of Dover for damage modeling. Each bullet strike on a machine is faithfully represented, and with hundreds of damage points per aircraft, from structural points to engine parts, the impact on control surfaces and systems feels wonderfully authentic. .303s pepper a wing when they strike, while 20mm MG FF rounds tear gaping holes. If your rudder or ailerons get perforated, you can expect flight control to feel mushy. Engine cowlings can get blown off by collateral blast or cannon fire. A hit to the gear mechanism can cause gear to deploy mid dogfight. A hit to the flaps can cause them to jam. A Bf110 can lose its right rear tailplane, and still be flyable, but struggle to climb or dive and maintain lateral stability. Windscreens and canopies star or shatter when and where struck. Engines leak oil or glycol depending on where they are hit, tanks leak fuel. I have had fires which have consumed my machine in seconds, and others which flared and died without causing catastrophic damage.



There have been occasional complaints on forums about bombers being difficult to damage, more so than in IL2 or other sims. Having flown many He111 missions, I can attest this is not the case. But the sophisticated damage model means that unlike in IL2, where bombers frequently lost wings and plummeted to the earth after a couple of salvos, the precise modelling of damage in CoD means only hits to vital structural or engine parts makes a difference. Bombers are more likely to be badly damaged than blown out of the sky, meaning they can limp away and can, and do, end up ditching in the Channel twenty minutes later with one or more dead engines due to mechanical failure or fuel loss. Players may however feel the bomber 'escaped' because they do not follow it all the way home, and thus conclude the bombers are not being damaged appropriately. The reality is quite opposite. Just fly a few bomber missions and you will soon see!

AI behavior: In short, single player simmers, or `off-liners' as they are otherwise known, will be disappointed with the current release. Looking at the current gold standard for AI in a prop combat sim, Battle of Britain II, there is simply no comparison. Where BOBII creates the impression the player is flying against an almost human (and not superhuman) opponent, Cliffs of Dover makes the player feel he is playing against a monkey. Where BOBII has dynamic AI which constantly checks whether it is offensive or defensive and adopts a range of hundreds of maneuver choices based on this, the Cliffs of Dover AI seems to have a very limited range of available maneuvers to choose from, and seems not very competent at choosing them! An AI which has engaged you in a turning fight may suddenly break and fly straight and level. There is some sense that 109s are using their superior straight line speed, and the RAF types their turning ability, but the standard evasive maneuver in a dogfight appears to be an (unrealistically) rapid half roll left and right and left again, followed by a zoom climb, irrespective of the machine.

One of the big disappointments with the AI is how quickly a dogfight is over. AI seems to burn through its ammo in very short time and machines which have run out of ammunition simply turn for home, and when in `go home' mode they no longer take evasive action. I have not seen a fighter vs fighter furball in single player mode in Cliffs of Dover last longer than about 5 minutes before the AI were all heading home.

Another most infuriating bug is that whether in quick missions, campaign missions or self designed missions the AI often does not engage the player, either to attack, or defend itself. They may take a passing shot, but you will rarely, if ever, find yourself in a bare knuckle sweat inducing 'personal' combat with one or more foes.And getting onto the six of your AI opponent is, in any case, all too easy.

Developer Oleg Maddox promised that each AI pilot would have their own individual skill level, as they do in BOBII, allowing a staffel or squadron to be made up of a mixture of aces, veterans and novices. Nominally this is the case, with different skill levels selectable in the full mission builder (though not in quick missions). But irrespective of this, In Cliffs of Dover all AI pilots seem to be brain dead novices.

You have to fly very badly indeed to be shot down often in Cliffs of Dover.

GRAPHICS



I have kept this deliberately to last because there is no doubt there is huge graphic potential in Cliffs of Dover, and the better your PC, the more likely you are to realize that potential. Screenshots clearly demonstrate the beauty of the in cockpit visuals and lighting, which are unparalleled. External aircraft detail is on par with Rise of Flight, a generation ahead of IL2 or Wings of Prey and two generations ahead of BOBII.



Ground object detail is a lesser success. Grass does wave in the breeze. Vehicles are nicely modeled, with moving wheels and chassis parts. Tank turrets rotate and fire. Trees are more realistically implemented even than in the newer IL2 mod maps, but trees and landscape textures are less well implemented than in Wings of Prey, especially for the FPS hit they cause. The lack of civilians in the landscape, or civilian vehicles, is a glaring omission. Although static, not animated, the civilians (farmers in the fields, cars, tractors, London buses etc) modeled in Battle of Britain II, in their historically accurate clothing or form add a sense of depth and immersion to the landscape which is totally absent in Cliffs of Dover.

The landscape colours in Cliffs of Dover, as in Wings of Prey, are a matter of taste, and compared to the gold standard in terrain modeling, which is still FSX or Rise of Flight, Cliffs of Dover does not come up to current day standards. Colour is very much a matter of taste, but few who have flown over modern day Kent in July/August (which I have) would say the designers have got this righ. Cliffs of Dover colour palette is garish and unsubtle, while the landscape lacks the familiar hedgerows and copses of SE England. In this respect I have to say Wings of Prey or BOBII gets it right, where Cliffs of Dover has missed the mark.





Weather and clouds are similarly poorly implemented so far, though this is also on the list for a future patch. While both are beautifully modeled in Wings of Prey or Rise of Flight, clouds still resemble IL2 style cotton balls in Cliffs of Dover. Sunsets are beautiful and night is frightening, but inclement weather and storms are not available options in the quick mission builder, only clear, light or medium clouds. `Far clouds' have been fixed in the latest patch, but true weather modeling is far behind even a 2006 sim like Battle of Britain II, which models clouds beautifully and also recreates the actual weather over each part of the English countryside, at the right time on the right day.



CONCLUSION

Buy Cliffs of Dover.

Like a good wine, it can be played now, but it will be better with age. Patience will be rewarded.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Charrua en 17 de Octubre de 2011, 09:23:12 PM
Esto es lo que dice de la actualización automática que esta haciendo automaticament  en Steam.

CitarIL-2 Sturmovik: Cliffs of Dover Update Released
Product Update    - Valve 08:48
The latest patch adds an entirely new sound engine , new multiplayer maps, and new aircraft. It contains the following changes:

MAIN
*   Drastically reworked graphic algorithms dealing with in-game color;
*   Rewrote the sound engine from scratch;
*   Added three new multiplayer maps: Steppe (medium), Fields (small), and Scimitar (small), as well as a few basic online missions for them;
*   Updated multiplayer GUI to allow users to easily select a position in an existing plane, and to see the number of planes within each side before selecting it;
*   Added two new aircraft - Bf. 109 E-4 and Bf. 109 E-4/B. These two are equipped with MG/FF-M cannons and so make use of the famous Minegeschoss;
*   Spitfire model Mk. Ia has been reequipped with a constant-speed airscrew.
*   Some changes to the internal structure of Bf. 110s and Spitfire Mk. Ia may cause records created with previous versions of the game to play back with with animations that differ from what was recorded.

AIRCRAFT
*   Bf. 109 E-4 has been equipped with Komandgerat airscrew automation;
*   Reworked routines for gyro bombsights;
*   Removed allusion to Engine 4 from He 111 model;
*   Improved memory consumption for multi-crew aircraft;
*   Airborne status is now checked correctly even if the aircraft in question departed prematurely;
*   Landing status should be applied correctly when ditching in water;

VISUALS
*   Reworked bombardier cockpits in aircraft so affected (He. 111 and Ju. 8 to accomodate new Lotfe gyro routines;
*   Small caliber bullet hits on the ground now show difference in material being hit;
*   Modifications in Blenheim's damage visuals;
*   Added a range of visual SFX for higher-caliber guns;
*   New bombsight visuals in Blenheim bombardier's cabin;
*   Returned the famous Il-2 stall sound effect;
*   Doubled the distance at which the tracers can be seen;
*   You will no longer see engine exhaust fires when viewing in a HUD-only cockpit mode;
*   Reversed movement of throttle and mix in D.H. 82;
*   Fixed distance input error in gunsight for Spitfire and Hurricane;
*   Fixed glitch with Bf. 110's prop hub tactical colour band;
*   Added spinner colouring to Ju. 88.

PHYSICS & A.I.
*   Increased Lotfe bombsight gyro operational limit to 15 degrees of aircraft roll / pitch;
*   Lotfe type bomb sight now stabilizes aiming platform to horizontal plane;
*   Removed sudden jump in view angle when viewing through Lotfe ocular and moving bomb sight elevation for the first time in the flight;
*   Increased side slip input limit to +/*   30 degrees for the Lotfe bomb sight;
*   Made Kurssteuerung mode 2 for level bombers. This mode will also stabilize the aircraft in level flight;
*   Reworked motor startup routines to accomodate new options available in the new sound engine;
*   Adjusted ricochet angles on firm surfaces;
*   Redesigned bomb sight in Blenheim and made it easier and more realistic to use;
*   Blenheim bomb sight plane is now adjustable to reflect changes in plane AoA in level flight. Correction is applied automatically over a period of sustained flight and can compensate up to 3 degree changes in plane attitude;
*   Fixed issue where overstress would inflict damage to airframe regardless of the Vulnerability difficulty setting;
*   Fixed an issue where D.H. 82 could retain traction when the engine part was shot off;
*   Adjusted head shake level for overspeed effects;
*   Increased critical airspeed for Bf. 110 to 650 kph;
*   You will no longer suffer certain control difficulties below critical airspeed;
*   Removed velocity threshold for leading slats operation;
*   Decreased default harmonizing distance for G.50's guns to 200 meters;
*   Reworked the way altimeter reacts to pitot icing;
*   Lowered the speed at which airframe is defrosted;
*   Fixed stuttering movement of He. 111 P's propellor pitch and indicator;
*   A.I. artillery gunners will no longer commit suicide by shooting the concrete wall of the bunker they are stationed in;
*   Bf. 110 fuel reserve warning light recalibrated to turn on at 100 liters remaining for all 4 tanks.
*   Reworked the Bf. 110 fuel system. Please refer to the manual for operational instructions.

NETWORK
*   Changes to bombs' detonators setup will now be carried over once applied without the need to rejoin the server;
*   Increased Lotfe bombsight gyro operational limit to 15 degrees of roll / pitch. This will give more tolerance to aircraft maneuvers as strict limits put too much obstacle to communication between bombardier and pilot while playing on-line;
*   When flying as a bombardier, you should now use "Aircraft - Drop Ordnance (Bombs)" key (instead of "General - Fire Current Weapon" key) to drop bombs.
*   Added new server settings that determine the message format for new air group creation.

MISC.
*   Decreased bombsight altitude indents by ten times. This will give you more control of the altitude input and make bomb sight aiming more precise;
*   You can now switch off the boost cut-out control in Spitfires;
*   Corrected a typo where propellor and oil radiator controls for separate engines had increase and decrease key bindings swapped in controls setup panel;
*   Fixed keyboard propellor pitch controls getting jammed into a narrow range;
*   Directional controls feedback will no longer disappear from info windows every time you reenter the game.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Charrua en 18 de Octubre de 2011, 01:55:00 PM
Para pasarlo al castellano.
http://www.megaupload.com/?d=32FITK5C
Gracias ECV_Mustang
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 07 de Noviembre de 2011, 04:38:57 PM
Ya empezaron a aparecer Experten.....

http://www.youtube.com/v/4AcJ7oOOcxQ
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Chape en 07 de Noviembre de 2011, 10:28:28 PM
Me estoy volviendo loco para configurar las vistas.

Que hay que tocar para que sea como en el IL-2

Cual seria el Shift+F1 (para centrar el HUD) y cual es el toogleFOV (que te deja hacer los 3 zoom)
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 14 de Noviembre de 2011, 03:56:51 PM
Me compré el original en USA, me lo traen en 20 días.
Mientras posteo un update.

Development Status - November 14, 2011
Hi everyone,

Quick status update.

We are aware of the issues many of you are having. We are monitoring the forums, and we are checking the crash dumps you are sending, for which we are especially grateful.

The crashes are caused by an old graphics bug that?s been in the game all year. Since we are in the process of seriously overhauling graphics, we cannot release a quick fix. The bug simply doesn?t exist in the current version of the graphics at all. It got thrown out with a lot of other bad code, but the overall feature isn?t ready for the world quite yet.

We?re also improving the sound quite a bit, doing exciting things with aircraft, and generally progressing along the same fronts I?ve listed in my older updates.

These are all major features so they take time. We only have a tentative ETA at this point, but considering this forum?s special relationship with the word ?tentative? I?m not going to say what it is. It?s not this Friday or the next ? take that as you will. We?ll keep you updated as we get closer.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 16 de Noviembre de 2011, 01:08:03 PM
Cita de: GAE_Castor en 14 de Noviembre de 2011, 03:56:51 PM
Me compré el original en USA, me lo traen en 20 días.
Mientras posteo un update.

A las prueba me remito.
(http://i1099.photobucket.com/albums/g392/Mostrivio/IL-2%20BOB%20-%20Cliff%20of%20dover/IMG-20111114-WA0001.jpg)
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Chape en 16 de Noviembre de 2011, 08:05:11 PM
Pasame el serial un toque!! Despues te lo devuelvo!!  2funny
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 17 de Noviembre de 2011, 08:51:33 AM
Cita de: GAE_Chape en 16 de Noviembre de 2011, 08:05:11 PM
Pasame el serial un toque!! Despues te lo devuelvo!!  2funny

Está en USA todavía el sim. Me lo traen a principios de diciembre.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Chape en 17 de Noviembre de 2011, 09:01:19 AM
Cita de: GAE_Castor en 17 de Noviembre de 2011, 08:51:33 AM
Cita de: GAE_Chape en 16 de Noviembre de 2011, 08:05:11 PM
Pasame el serial un toque!! Despues te lo devuelvo!!  2funny

Está en USA todavía el sim. Me lo traen a principios de diciembre.

Que lo abran y me manden el numerito por mail!!!  ;D
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Alma en 17 de Noviembre de 2011, 06:53:02 PM
uhhh. que macana, si sabia te depositaba la plata y te pedia que me traigas uno.... :'( :'(
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Charrua en 17 de Noviembre de 2011, 07:25:23 PM
Según lo que lei en otro lugar lo que trae el CD es un programita (Steam)para conectarte y bajarlo desde internet....
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 18 de Noviembre de 2011, 08:37:44 AM
Cita de: GAE_Charrua en 17 de Noviembre de 2011, 07:25:23 PM
Según lo que lei en otro lugar lo que trae el CD es un programita (Steam)para conectarte y bajarlo desde internet....

Yo tengo entendido lo mismo. Pero quería un original.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Charrua en 18 de Noviembre de 2011, 09:37:50 AM
Cita de: GAE_Castor en 18 de Noviembre de 2011, 08:37:44 AM
Cita de: GAE_Charrua en 17 de Noviembre de 2011, 07:25:23 PM
Según lo que lei en otro lugar lo que trae el CD es un programita (Steam)para conectarte y bajarlo desde internet....

Yo tengo entendido lo mismo. Pero quería un original.

Yo tengo original, en ruso pero original (con un archivo que libera los creadores se pasa al castellano) y a 14 u$s jeje
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 12 de Diciembre de 2011, 11:35:56 AM
Update del foro, con algunas características interesantes.

Friday Update - December 9, 2011
Hello!

Today will be a small informational update. Within the last two weeks on the forums were going to your questions about the current status of the project and the future. Today I publish answers of Ilya Shevchenko. Let's go:


1. Will the radio commands work in the upcoming patch or in the future?

Quote:
Yes.We're working on it.

2. Are you planning to allow the player to leave the aircraft on the ground?

Quote:
It is planned but as a low priority. This is a purely cosmetic feature.
3. Any progress on the SDK and scripts and triggers documentation?

Quote:
Yes, but very slow. People who can write the documentation are same people who improve the game. They are buried in other tasks and cannot yet put the game away and start writing prose.

4. Is Can you officially introduce your new employee to the forums, the one who will be tuning the flight model? Will he tune the current aircraft or has he already been switched to the new project?

Quote:
The employee is learning the ropes.He is now studying the code using CloD aircraft as an example. He has enough reference to last him a lifetime. He does not require external help at the moment, and letting him speak to the community might perhaps cause him to lose sleep or run away and never look back.
We are going to streamline our work with the community altogether. Whenwe do need help, and that will happen soon enough, all the questions will come from and the answers will be gathered by none other than BlackSix,rather than the programmers directly.This isn?t just the FM,but alsowith othermattersof interest to us.

5. Will it be possible to run the game on 3 monitors?

Quote:
Personally, I'm flying on three monitors. If it?s not working for you, we need a more specific description of the problem.

6. Will you ever make navigation lights, landing lights and the signal smokes, as the old "IL-2"?

Quote:
See answer to question number 2.

7. You?ve stated earlier that the game will have a feature similar to Il-2_Compare. We understand it?s not a high priority. But will you ever include it in the game, or is this completely scrapped?

Quote:
Yes, we already have this in the works, but only for the sequel.

8. Do you have an established partnership with Nvidia and AMD? Particularly interested in AMD, since 69xx series have a lot of glitches and artifacts.

Quote:
We do have an established relations. We communicate constantly, even occasionally go to their offices. The graphicsare being completely redone now. The process very difficult and slow, and takes much more time than expected. All graphic problems will be corrected within this framework.
Most will not immediately appreciate this, but I hope that at least some of you will understand that this approach is much better in the long run. When you have old leaky pipes in the house, you can patch up each hole with an old sock and some duct tape in two minutes and then wait for it to burst again somewhere else. Or you can cut off the waterflow and completely replace the piping. Overkill for a single leak, yes, but much better in the long run.

9. Can we have a Spitfire with Hispano Suiza 20mm cannon?

Quote:
We discussed this with some members of the community a while ago and decided that it makes no sense. If we make the guns realistically crappy and unreliable no one will fly it. And if we make the weapons unrealistically reliable it will completely shift the balance and give the Allies a huge advantage. We do not need to add another questionable feature to the project and give the fans another thing no one can agree upon, except to say that we suck.

10. Are you planning to update existing on-line maps or make new ones?

Quote:
We will not update existing maps. We are making new ones, yes.

11. Are you planning water rescue for downed pilots?

Quote:
See answer to question number 2.

12. Are you planning to enable collisions with the detached components of aircraft?

Quote:
Yes.This is part of the work that we are currently doing on in-game physics.

13. Can you introduce a system of military ranks and awards?

Quote:
Yes, for the sequel.

14. Will you do further work on weather effects (rain, thunderstorm and so forth)?

Quote:
Yes, for the sequel.

15. Can you make it so that airstart aircraft start with the radiator fully open?

Quote:
Can?t see why this should be a feature.

16. What specifically does the custom user skin file size affect in terms of performance?
Quote:
The bandwidth mainly.

17. Are you planning to correct the flight model of the Bristol Blenheim MK.IV based on the reference you?ve received?

Quote:
Yes.

18. When you are going to add Structural Limits to the FM's? (maximum allowable g acceleration on the aircraft structure. And the aircraft damage due to exceeding the Vne or maximum g acceleration).

Quote:
Nothing causes more frustration on both sides than discussing structural limits. We do have a structural limit model already, and we will improve it. However it does not nor will it work like the model created by Team Daidalos. If this was question 1 or 2 I?d perhaps be more verbose. Most aircraft that exceeded their structural limit are written off on the ground, and the fact is established with a careful measurement with a fine ruler.

19. Will you make an SDK to create dynamic campaigns?

Quote:
You don't need SDK to do it.

20. Are there plans for dedicated servers files?

Quote:
Yes, at a later time.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Chape en 12 de Diciembre de 2011, 08:04:14 PM
Cita de: GAE_Chape en 07 de Noviembre de 2011, 10:28:28 PM
Me estoy volviendo loco para configurar las vistas.

Que hay que tocar para que sea como en el IL-2

Cual seria el Shift+F1 (para centrar el HUD) y cual es el toogleFOV (que te deja hacer los 3 zoom)

Alguien deculo esto?
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Alma en 12 de Diciembre de 2011, 09:19:58 PM
A mi por defecto me tomo las mismas teclas que tengo en el il2. tanto para el fov como para la posiscion de la cabina...
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Chape en 12 de Diciembre de 2011, 10:59:29 PM
Cuales usas?
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Alma en 13 de Diciembre de 2011, 08:06:37 AM
shift+f1 y delete, end y page down para el fov
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Chape en 22 de Diciembre de 2011, 12:44:44 AM
 2ok Voy a probar
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 22 de Diciembre de 2011, 08:34:44 AM
Cita de: GAE_Chape en 22 de Diciembre de 2011, 12:44:44 AM
2ok Voy a probar

Tengo un Hermoso DVD del sim, Y NO LO PUEDO USAR POR NO TENER CONEX!!!!
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Chape en 22 de Diciembre de 2011, 11:51:14 AM
Hoy estuve a las 6:30, en SanFer, al pedo, porque el ANZ. Está en mantenimiento. Supuestamente mañana viernes voy a estar para volar a las 7. Sí te puedo ayudar en algo para bajar lo que necesites así por lo menos le das offline avisame. Prometo no robarte la clave. JAJAJAJA, no posta sí querés trae el DVD te bajo el instalador desde casa. Abrazos.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Charrua en 26 de Diciembre de 2011, 02:25:02 PM
Aprovechen que esta a 10 dolares.

http://www.getgamesgo.com/product/il-2-sturmovik-cliffs-of-dover
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 12 de Febrero de 2012, 02:19:09 AM
Interesante sobre todo el final!!  ;D ;D

http://www.youtube.com/v/QArJnYGoO9A

Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 17 de Febrero de 2012, 12:54:00 PM
Me gusta... me gusta!!!

http://www.youtube.com/v/ZC29KL_wSBo
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Baco en 21 de Febrero de 2012, 02:17:04 PM
Muy bueno.. pero como se presta pa incharlas pelotas en la base he? jajajaja.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 24 de Febrero de 2012, 03:09:42 PM
Friday Update, February 24, 2012
Good day gentlemen!

Most of us are busy preparing the beta version of the upcoming patch. We did make a whole lot of FPS benchmarking, and the great news is, it?s all in line with the previously announced numbers. The performance increase is very significant.
Unfortunately we could not do any benchmarks on the famous Black Death track. We know everyone?s been asking about it. The track however is currently broken due to changes in other unrelated parts of the code. We probably won?t get the old version to run anymore and have to make a new Black Death to go with the new patch. So any comparison between the old and the new Black Death will only be approximate (can?t wait for the conspiracy theories BTW).

So our today?s update is small but it?s got it where it counts.

We are showing the third and final ground vehicles video today. As most of you have guessed, it focuses on drivable tanks.

Watch it here:
http://www.youtube.com/v/sHc04iRFFwA

As always, I?d like to remind you that the feature is still a work in progress. We continue to test and improve the feature.

The sound is far from final. For example we are working on making weapon sounds more varied and historically accurate.

We have also made other changes since the version in which the video was made. The damage model for the vehicles was improved. Destroyed ground objects have inertia and continue moving after death. Component damage system (tracks, crew, gunners etc) has also been improved. Unfortunately due to yesterday being an official holiday we simply had no time to make additional footage and splice it into the video.

Most importantly, I do want to note one more time that at this time we do not know ourselves when and in which shape the feature will make it into the game.

Have a good weekend!
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 02 de Marzo de 2012, 05:11:44 PM
BlackSix
        
Friday Update, March 2, 2012
Morning everyone!

As everyone is worried about the development progress, a few words about that first.

You will see the beta graphics patch very shortly. I know you?ve been waiting for it forever. We?re working on it non-stop, and what can I say, it can only be ready when it?s ready. We?re not working on an externally set schedule, so we can sit down and do things right rather than rushing them out to meet a deadline.
I want to apologize to everybody for it taking so long. But I?d rather apologize for this than for releasing things quickly and for it to be of inferior quality.

Now with that out of the way, let?s continue looking at more project for the upcoming sequel. It?s the good old Il-2 we?ve already shown before, but you?ll get a quick glimpse at some progress with the still WIP fall landscape.
The colors, trees and grass is precisely what we?re working on this very second, and it?s just as obvious to us as well as you that this version is not yet perfect.

Have a good weekend!




(http://i1099.photobucket.com/albums/g392/Mostrivio/IL-2_1941_0.jpg)

(http://i1099.photobucket.com/albums/g392/Mostrivio/IL-2_1941_1.jpg)

(http://i1099.photobucket.com/albums/g392/Mostrivio/IL-2_1941_2.jpg)

(http://i1099.photobucket.com/albums/g392/Mostrivio/IL-2_1941_3.jpg)

(http://i1099.photobucket.com/albums/g392/Mostrivio/IL-2_1941_4.jpg)
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 13 de Abril de 2012, 03:22:30 PM
Friday Update, April 13, 2012
Good day everyone!

We're very glad to announce that the beta patch is largely done. It's going into wide internal testing today, which will last through the weekend and probably a couple of days more. After we make sure nothing is amiss, we'll make the beta patch available to everyone

We're ready to release details on some of the improvements you'll see in the patch. Here we go:

Performance

We've performed a huge amount of work improving both average and minimum FPS in the game. Most recommended-spec machine will see a roughly double average FPS and a significant reduction in the micro-freezes that had previously plagued the game. Their frequency, duration, and overall FPS impact will be greatly reduced or completely redone.

Some of the changes include:

? Completely rewritten rended pipeline, which reduced CPU load;
? Rewritten texture manager, reducing stutter when loading new textures;
? Moved landscape geometry generator to its own CPU core, reducing stutters;
? Optimized tree code, reducing stutters when moving across landscape or rotating camera;
? Moved grass generator to its own CPU core, decreasing stutters during low-level flight;
? Moved all building and vehicle damage models to be pre-loaded, rather than dynamically loaded when they are destroyed. This increased mission loading times and memory usage, and reduced stutters when blowing things up;
? Improved multithreading in many other aspects of the code, improving minimal FPS on most multicore machines.

Finally, we need to mention the launcher.exe crashes. This was a very hard issue to address as it wasn't caused by a single 100% reproducible bug, but rather rare combinations of various uncommon events. The work described above, coupled with a huge volume of general bug-fixing performed, should have at least minimized the number of instances that lead to crashes. We haven't encountered one in months, but determining whether that'll be the case for the general player base will be one of the leading goals for this beta test.

Flight Model

We've performed a tremendous amount of work testing and improving flight models in the game, as well as improving various aircraft engines. We used actual pilot's notes and flight testing data during the process (thank you Sean!). Unfortunately some deeply-set limitations in the engine code do not allow us to minimize the margin of error at altitudes about 7 km (21,000 ft) where most aircraft begin to perform worse than their real-life counterparts. Fixing this requires more extensive code rework and will therefore only appear with the upcoming sequel. However at lower altitudes most flyables will perform much closer to real life. We also have to note that some aircraft, most notably Spitfire Mk.II, had better performance than the real thing. Others, especially their engines, had reduced performance. We've addressed these serious issues and made our planes fly much closer to the real thing.

More specifically:

G.50
Temperature models of the engine were wrong due to incorrect data. The engine could not get up to required power at all altitudes. We've also added +100 boost for WEP mode.

Spitfire Mk.II
The aircraft's speed performance was too good at all altitudes, sometimes 60 mph better than the real thing.

Spitfire Mk.I
Fixed the top speed dip above 18,000 ft.

Hurricane Mk.I
Speed performance was also too good at all altitudes, similar to the Spit II.

Blenheim Mk.IV
Had many problems with the engine model. The engine overheated at normal RPM, the plane could not get up to stated airspeed at all altitudes. Maximum allowed airspeed was too great, and the plane could get up to 560 mph in a dive. A huge amount of work was performed to improve the plane's FM and bring it up to speed.

For a better example, here's a comparison of the old and new speeds of the Fiat G.50. The data was taken by a special internal module that tests speeds at a range of altitudes using optimal engine settings. Human players will likely not be able to set their engine precisely the same way, or fly exactly level at the exact altitude, so testing this for yourselves may give you slightly different results. The vertical axis is the speed in kph, the horizontal is the top speed.


Artificial Intelligence

Partial list:
? Fixed some non-working orders, removed others from the list. There are no more orders available to the player that the AI does not follow.
? Added a request for available targets;
? Turned off friendly fire for ground battles (improving FPS);
? Added the ability to query current waypoint for scripts;
? Told AI pilots not to commit ritual suicide when their leader crash-lands;
? Fixed out of turn take offs for AI pilots;

And there's lots more!

Finally, we continue to introduce you to the upcoming sequels. Here's some more village landscapes, showing the few churches still left around 1940s Russia. Once again, these are all coming from an external team that is very eager to do a great job and please the community. We'd also like to remind you that parts of the landscape such as the grass and the trees are temporary placeholders and will definitely not be a part of the final landscape.

Have a great weekend!
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Chape en 13 de Abril de 2012, 10:17:38 PM
Probandoooooo!!! 2ok
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Charrua en 13 de Abril de 2012, 10:39:18 PM
Me tiene podrido con las Betas.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Chape en 13 de Abril de 2012, 11:27:57 PM
Cita de: GAE_Charrua en 13 de Abril de 2012, 10:39:18 PM
Me tiene podrido con las Betas.

El juego que lanzaron a la venta era una beta!!!!!  ;D (y lo sigue siendo!!) 2funny
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Alma en 13 de Abril de 2012, 11:34:38 PM
Mejor que sigan lanzando parches... ya esta para bajar?
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 02 de Junio de 2012, 01:16:14 AM
Friday Update, June 01, 2012
Good day everyone!

We continue to work on the patch. We?ve just completed all scheduled tasks dealing with performance improvements and will start on the list of various graphics glitches tomorrow. We?re also continuing to work on improving aircraft FM and system modules. These tasks will take at least four days, meaning we won?t being internal testing until next Friday at the earliest. If the internal test version is good and stable, it won?t take too long after that to release it to the public.

We also continue to introduce you to aircraft from our future not-yet-announced project. The official announcement is just a few short weeks away. Until then, we won?t be able to provide more details and answer specific questions, but please rest assured we aren?t in any way shape or form planning to move away from our reputation as the most realistic WWII sim on the market.

The plane we?re showing today is the famous Soviet LaGG-3 fighter that bore the brunt of the fighting alongside the I-16, Yak-1 and the MiG-3 in the most difficult early years of the war. Opinions on its quality differ greatly, however this forefather of the fearsome Lavochkin line of fighters remained in service with the Soviet VVS until the very end of the war.

(This screenshots from the special "viewer" and not the actual game engine).

(http://i1099.photobucket.com/albums/g392/Mostrivio/Lagg3_4_004.jpg)

(http://i1099.photobucket.com/albums/g392/Mostrivio/Lagg3_4_003.jpg)

(http://i1099.photobucket.com/albums/g392/Mostrivio/Lagg3_4_002.jpg)

(http://i1099.photobucket.com/albums/g392/Mostrivio/Lagg3_4_001.jpg)
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 12 de Junio de 2012, 09:39:57 PM
Friday Update, June 08, 2012
Good Morning!

We?ve completed most of the outstanding tasks this week, most importantly fixing most serious issues and speeding up the graphics engine. The game is now even faster, and the FPS slow-downs have been reduced even further. We are currently testing the new version and fixing various small issues as they are discovered. A public version of the new patch will not be ready before next Wednesday even if everything goes extremely well.

We?d also like to describe the work performed with the FM this week in more detail:

· Added new Hurricane Mk I and Spitfire Mk I variants with constant speed propellers and fuel tanks filled with 100-octane fuel. Older 87-octane variants also remain available. (Please note that the new planes use existing cockpits, so the boost indicator gauge shows new extrapolated values)

· Corrected (increased) low-altitude airspeeds for RAF fighters.

· Corrected Bf-109 rudder model, making it more effective to allow real-world maneuvers to be performed with just the rudder pedals.

· Corrected fuel model for more realistic gas mileage.

· Increased drag created by the radiator.

· Corrected throttle control model; now the entire range is used.

· Corrected flap sounds for the Bf-109.

· Corrected the pitot heat light on the Bf-109.

· Corrected the overspeed sound for aircraft; the sound will now increase in volume gradually and depend on airspeed.

Finally, as we approach the official announcement of the upcoming project, we continue to showcase the aircraft you will get to fly there. Today we?re showing the model of the Soviet Petlyakov Pe-2 bomber for the first time. This venerable aircraft fought with the Soviet VVS throughout the war, going through numerous improvements and modifications. Despite its many shortcomings it continued to play a more important role than its more refined successor the Tu-2 all up to the final days of the way.

We?d like to note that the screenshots are not taken in-game but rather in the internal model viewer app.

Have a great weekend!

(http://i1099.photobucket.com/albums/g392/Mostrivio/Pe-2_00.jpg)

(http://i1099.photobucket.com/albums/g392/Mostrivio/Pe-2_01.jpg)

(http://i1099.photobucket.com/albums/g392/Mostrivio/Pe-2_02.jpg)

(http://i1099.photobucket.com/albums/g392/Mostrivio/Pe-2_04.jpg)

(http://i1099.photobucket.com/albums/g392/Mostrivio/Pe-2_05.jpg)

(http://i1099.photobucket.com/albums/g392/Mostrivio/Pe-2_06.jpg)

(http://i1099.photobucket.com/albums/g392/Mostrivio/Pe-2_07.jpg)
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Chape en 12 de Junio de 2012, 11:05:50 PM
Toda la Facha!!! 8)
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 25 de Junio de 2012, 06:52:19 PM
Friday Official Update, June 22, 2012
Good evening gentlemen!

This week we have completed all the planned work on the patch and are planning to start its assembly and testing in the coming days. Therefore, we do find it difficult to give an exact release date. List of changes will also be published later.

We are however releasing some more screenshots from the upcoming sequel. This is the Soviet La-5 fighter that appeared in the skies over the Eastern Front in the latter half of 1942.
As always, we?d like to mention that everything you see is Work In Progress.

(http://i1099.photobucket.com/albums/g392/Mostrivio/La-5_00.jpg)

(http://i1099.photobucket.com/albums/g392/Mostrivio/La-5_01.jpg)

(http://i1099.photobucket.com/albums/g392/Mostrivio/La-5_07.jpg)

(http://i1099.photobucket.com/albums/g392/Mostrivio/La-5_08.jpg)

(http://i1099.photobucket.com/albums/g392/Mostrivio/La-5_11.jpg)
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Ceteu en 25 de Junio de 2012, 10:34:47 PM
En cualquier momento es Il-2 Sturmovik: Prairies of Kursk
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 30 de Junio de 2012, 12:37:21 AM
   BETA PATCH v.1.07.18301 - June 29, 2012
And now we think you?ve been waiting long enough!

The second part of our tonight?s update is the fresh beta patch.

We didn?t complete the readme in time. Please refer to previous updates to some info on what?s been done. We?ll provide a better readme next week.

Quick points:
Beta versions are incompatible online
FM work is far from over, we still have a long laundry sheet to go through.

International version:
http://www.sendspace.com/file/fqdcd6
http://oron.com/81rjstgyndnu
http://www.senect.com/hadal/files/il...2COD_18301.rar

Russian version:
http://www.sendspace.com/file/006chn
http://oron.com/eyid9w99jcyv

Your mission for tonight: test all elements of the game. Especially focus on performance, any crashes, or any graphical glitches. Send all logs and crash dumps to ishevchenko@1cpublishing.eu

Have a great weekend!
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Alma en 30 de Junio de 2012, 09:10:57 AM
Bajando...
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 30 de Junio de 2012, 04:50:11 PM
Friday Official Update, June 29, 2012
Good evening gentlemen!

We have a lot to share with you today, so we?re splitting up the update into two parts.

The first part will showcase our work on the sequel. The second will deal with the patch. So here we go!

We?ve received quite a few requests, demands and even threats and so we finally give in. Here it is, the mainstay German fighter of the early Eastern Front, the Bf.109F.

There are also a few shots of the previously shown LaGG-3 and Il-2 doing some in-engine flying. Hope you enjoy the screenshots.


(http://i1099.photobucket.com/albums/g392/Mostrivio/Bf-109F-2_06.jpg)

(http://i1099.photobucket.com/albums/g392/Mostrivio/Bf-109F-2_04.jpg)

(http://i1099.photobucket.com/albums/g392/Mostrivio/Bf-109F-2_02.jpg)

(http://i1099.photobucket.com/albums/g392/Mostrivio/shot_20120629_123101.jpg)

(http://i1099.photobucket.com/albums/g392/Mostrivio/shot_20120629_122424.jpg)

(http://i1099.photobucket.com/albums/g392/Mostrivio/shot_20120629_123101.jpg)

(http://i1099.photobucket.com/albums/g392/Mostrivio/shot_20120629_122809.jpg)

(http://i1099.photobucket.com/albums/g392/Mostrivio/shot_20120629_123204.jpg)
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Ceteu en 28 de Agosto de 2012, 10:57:55 PM
Este MOD lo tienen ??

IL-2 Cliffs of Dover: North Africa

http://www.youtube.com/v/Tugifv2YIw8&feature=relmfu

Está en Beta aún, no lo publican.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Charrua en 28 de Agosto de 2012, 11:22:12 PM
Me tienen podrido con los mod (hora) y las Betas que no hacen oficial nunca.

Nos siguen vendiendo espejos de colores.
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Alma en 29 de Agosto de 2012, 05:56:49 PM
Excelente el ultimo beta 1.08.nosequemas. 60 cuadros clavados en todo momento. Parece que arreglaron un conflicto con las nubes y el humo que enlentecia mucho todo. Totalmente recomendable este ultimo parche. Probalo charru!!!

Despues subo videito si tengo tiempo...
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Alma en 29 de Agosto de 2012, 05:59:58 PM
Ahh... y las trazadoras estan increibles ahora... las mejores que he visto....
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Alma en 29 de Agosto de 2012, 06:50:21 PM
http://forum.1cpublishing.eu/showthread.php?t=33610
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Charrua en 29 de Agosto de 2012, 09:24:38 PM
Ahi lo estoy bajando , ahora voy a meterme en alguna pagina en español para ver si hay algun manual o algo de eso con los encendidos .....etc
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Charrua en 19 de Octubre de 2012, 11:09:36 AM
Actualización por Steam Oficial.
Cuando llegue a casa pruebo
http://store.steampowered.com/news/9130/

CitarIl-2 Sturmovik: Cliffs of Dover Update Released
Product Update    - Valve 16:41
We're very happy to introduce a slew of new improvements and additions to the game exactly a year after the last official update.

We are hoping that this patch finally makes this game worthy of the Il-2 Sturmovik name and that simulation fans will give our game another look and a new chance.

NOTE: This patch is incompatible with previous game versions when playing online.

The current version contains the following changes:

PERFORMANCE
*   Performed a huge amount of work improving both average and minimum FPS in the game.
Most recommended-spec machine will see increased average FPS and a significant reduction in the micro-freezes that had previously plagued the game. Their frequency, duration, and overall FPS impact will be greatly reduced or completely removed.
*   Completely rewritten rended pipeline, reducing CPU load;
*   Rewritten texture manager, reducing stutter when loading new textures;
*   Moved landscape geometry generator to its own CPU core, reducing stutters;
*   Optimized tree code, reducing stutters when moving across landscape or rotating camera;
*   Moved grass generator to its own CPU core, decreasing stutters during low-level flight;
*   Moved all building and vehicle damage models to be pre-loaded, rather than dynamically loaded when they are destroyed. This increased mission loading times and memory usage, and reduced stutters when blowing things up;
*   Improved multithreading in many other aspects of the code, improving minimal FPS on most multicore machines.

AIRCRAFT
*   Added a Su-26 acrobatics plane.
You can toggle airshow smoke by injecting oil into the exhaust manifold. This is done with the WEP button by default. The default smoke is white. You can select other colors by selecting corresponding loadout options.
The plane also comes with four easter egg weapons that can be loaded onto the center pylon:
-   Shotgun ? fires explosive pellets with everyone? sfavorite green tracers;
-   Laser ? fires a beam that sets an enemy plane alight. Effective distance is 700m;
-   Antimatter mortar ? fires anti-matter spitwads;
-   Railgun ? fires a shell that generates electromagnetic pulse that in turn destroys enemy subsystems, especially engines.
*   Added Hurricane MkI and Spitfire MkI with constant-speed propellers and 100-octane fuel.
*   Conducted a huge amount of work correcting and improving aircraft flight models as well as most engine models. All work was based on historical flight test data or flight manuals.
*   Corrected negative G cut-out for carburetor engines. The effect will be noticeable at around +0.1G.
*   Corrected the mixture control level on Hurricanes and Spitfires. It is now push forward for Lean, pull back for Rich. With that, moving the throttle lever to idle will return the lever to Rich.
*   Corrected (increased) low-altitude speeds for most Brutish fighters (Spitfire MkI with DH and Rotol aircrews, Hurricane MkI with DH and Rotol aircrews).
*   Corrected fuel flow calculations for most aircraft.
*   Corrected (increased) radiator drag when it is opened.
*   Corrected throttle control. The entire range is now useful.
*   Corrected overspeed sound. It will now steadily increase in volume depending on airspeed.
*   Made corrections to rough running on non warmed Merlin engines. Engines still require to be warmed up and won?t work properly when too cold.
Please note that engines still start with oil and water at colder temperatures. With Hurricanes, please keep throttle back until the temperature is at least 45 degrees C;
*   Fixed issue that occasionally caused planes with landing gear raised to still show it in the down position;
*   Corrected rough running on Merlin engines above 11,000 ft;
*   Corrected control surface angles on the Hurricanes according to historical documents;
*   Added drag to canopies opened in-flight on all aircraft;
*   Greatly increased the effects of punctured radiators on engine temperature to make the effect more noticeable;
*   Corrected boost operations on British engines;
*   Fixed the inaudible hit sounds online bug;
*   Fixed the issue that occasionally caused never-ending Stuka horns online;
*   Corrected issue with the display of vapor trails;
*   Corrected default trim tab positions on most axis aircraft;
*   Disabled WEP for British fighters using 87-oct fuel;
*   Bf.109
-   Corrected rudder behavior.
-   Corrected auto prop pitch operations. Max RPM target should now be the proper 2400 RPM;
-   Corrected radiator drag;
*   G.50
-   Corrected temperature models for the engine. Also added +100 boost for WEP mode.
-   Corrected (increased) horizontal speeds.
-   Fixed engine heat balance that had previously prevented listed HP from being available at all altitudes.
-   Added +100 boost that can only be used in emergency mode.
-   Corrected weights;
*   BR-20
-   Decreased never-exceed airspeed.
*   Spitfire Mk.Ia
-   Fixed the top speed above 18,000 ft.
-   Added pitot heat controls.
-   Corrected (increased) Mk I's airspeeds at altitudes above 6K m.
-   Corrected Mk II's speed performance at all altitudes.
-   Corrected Mk IA 100-Oct Mixture Lever operation;
*   Hurricane
-   Corrected (decreased) airspeeds at all altitudes alongside Spit II.
-   Corrected Hurricane boost indications. Previously shown +5.5Lbs Boost with full throttle, now properly displays +6.25 from Ground level all the way up to Full Throttle height;
-   Corrected Hurricane 1 100-Oct Mixture lever operation. It no longer requires Mixture lever Forward to maintain smooth engine operation with Boost Cut out activated. Mixture Lever should now be properly held Back for Boost Cut Out operation;
-   Corrected Hurricane weights. Please note that in-game weights are slightly different from those used in RAF documents, especially what the game calls empty weight. Our fuel is also slightly heavier. The weights in-game have been further finetuned to match desired performance.
-   Decreased empty weight on the Hurricane improved turn rate, climb rate, and speed characteristics at all altitudes;
*   Blenheim Mk.IV
-   Fixed multiple issues with the engine model. The engine no longer overheats at nominal RPM.
-   Decreased maximum allowed airspeed.
-   Corrected the engine model.
-   Corrected altitude performance.
-   Decreased never-exceed airspeed.
-   Corrected engine modes at all altitudes (RPM, boost, fuel flow, etc).
-   Implemented smooth flap control.
-   Changed the airscrew to two-speed.
-   Corrected empennage values that created too much interference during take-off.
-   Affixed springs to bomb bay doors.
*   He-111 and Ju-88
-   Corrected radio compass animations.
*   Bf-109
-   Corrected cockpit animations for trimmer and flap chains.
-   Corrected flap model
-   Corrected the flap sounds
-   Corrected the pitot heat light.

VISUALS
*   Added racing pylon models for air races.
*   Corrected Z_Offset parameter in online missions. Mission objects will now properly offset based on mission designer?s input;
*   Corrected radio beacon code online;
*   Fixed rare crashes connected to improper Road or LinearObjectManager usage in custom missions.
*   Fixed the plane label bug, where the label would hide behind the clouds;
*   Corrected brightness for various light sources;
*   Fixed the black front line issue;
*   Various other minor fixes and improvements.

NETWORK
*   Corrected the bug when attempting to connect to a password-protected server after previously entering an incorrect password;
*   Corrected the issue that sometimes disabled the country selection controls when connecting to a server;
*   Corrected issues with some plane sounds online;
*   Exorcised ghost planes;
*   Corrected the behavior of ?jumping? cars and some other vehicles;
*   Fixed the issue where GamePlay.gpAirports() could return incorrect data.
*   Added a new feature: user-made map labels that can be used in scripts.

PHYSICS & A.I.
*   Fixed some non-working orders, removed others from the list. There are no more orders available to the player that the AI does not follow.
*   Added a request for available targets;
*   Turned off friendly fire for ground battles (improving FPS);
*   Added the ability to query current waypoint for scripts;
*   Told AI pilots not to commit ritual suicide when their leader crash-lands;
*   Fixed out of turn take offs for AI pilots;
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Castor en 19 de Octubre de 2012, 08:57:40 PM
5 gigas la actualización.
Lo voy a dejar a la noche bajando
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Charrua en 19 de Octubre de 2012, 10:12:56 PM
no, me lo actualizo en 15 minutos son 300mb
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Charrua en 03 de Octubre de 2013, 02:17:17 PM
Se recicla el COD http://www.simhq.com/_air15/air_547a.html
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Charrua en 03 de Octubre de 2013, 02:20:27 PM
http://theairtacticalassaultgroup.com/
Título: Re:IL-2 Sturmovik: Cliffs of Dover (Anuncio Oficial)
Publicado por: GAE_Charrua en 04 de Octubre de 2013, 08:18:04 PM
Aca esta el parche http://theairtacticalassaultgroup.com/forum/showthread.php?t=3777&s=c6c2de3eb394d09a412f71918513611e